#include <config.h>
#include "sequence_trigger.h"
-#include "utils/lispwriter.h"
#include "gameloop.h"
+#include "lisp/lisp.h"
+#include "lisp/writer.h"
+#include "object_factory.h"
-SequenceTrigger::SequenceTrigger(LispReader& reader,
- const std::string& sequence)
+SequenceTrigger::SequenceTrigger(const lisp::Lisp& reader)
{
- // TODO
+ reader.get("x", bbox.p1.x);
+ reader.get("y", bbox.p1.y);
+ float w, h;
+ reader.get("width", w);
+ reader.get("height", h);
+ bbox.set_size(w, h);
+ reader.get("sequence", sequence_name);
}
-SequenceTrigger::SequenceTrigger(const Vector& pos,
- const std::string& sequence)
+SequenceTrigger::SequenceTrigger(const Vector& pos, const std::string& sequence)
{
bbox.set_pos(pos);
bbox.set_size(32, 32);
}
void
-SequenceTrigger::write(LispWriter& writer)
+SequenceTrigger::write(lisp::Writer& writer)
{
writer.start_list("sequencetrigger");
}
void
-SequenceTrigger::event(Player& player, EventType type)
+SequenceTrigger::event(Player& , EventType type)
{
if(type == triggerevent) {
GameSession::current()->start_sequence(sequence_name);
}
}
+
+IMPLEMENT_FACTORY(SequenceTrigger, "sequencetrigger")