#include "utils/lispwriter.h"
#include "gameloop.h"
-SequenceTrigger::SequenceTrigger(LispReader& reader,
- const std::string& sequence)
+SequenceTrigger::SequenceTrigger(LispReader& reader)
{
+ (void) reader;
// TODO
}
}
void
-SequenceTrigger::event(Player& player, EventType type)
+SequenceTrigger::event(Player& , EventType type)
{
if(type == triggerevent) {
GameSession::current()->start_sequence(sequence_name);