#include "utils/lispwriter.h"
#include "gameloop.h"
-SequenceTrigger::SequenceTrigger(LispReader& reader,
- const std::string& sequence)
+SequenceTrigger::SequenceTrigger(LispReader& reader)
{
+ (void) reader;
// TODO
}
-SequenceTrigger::SequenceTrigger(const Vector& pos,
- const std::string& sequence)
+SequenceTrigger::SequenceTrigger(const Vector& pos, const std::string& sequence)
{
bbox.set_pos(pos);
bbox.set_size(32, 32);
}
void
-SequenceTrigger::event(Player& player, EventType type)
+SequenceTrigger::event(Player& , EventType type)
{
if(type == triggerevent) {
GameSession::current()->start_sequence(sequence_name);