+// $Id$
+//
+// SuperTux
+// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
+
#include <config.h>
-#include "sequence_trigger.h"
-#include "gameloop.h"
-#include "lisp/lisp.h"
-#include "lisp/writer.h"
-#include "object_factory.h"
+#include "sequence_trigger.hpp"
+#include "game_session.hpp"
+#include "lisp/lisp.hpp"
+#include "lisp/writer.hpp"
+#include "object_factory.hpp"
SequenceTrigger::SequenceTrigger(const lisp::Lisp& reader)
{
reader.get("x", bbox.p1.x);
reader.get("y", bbox.p1.y);
- float w, h;
+ float w = 0, h = 0;
reader.get("width", w);
reader.get("height", h);
bbox.set_size(w, h);
reader.get("sequence", sequence_name);
+ triggerevent = EVENT_TOUCH;
}
SequenceTrigger::SequenceTrigger(const Vector& pos, const std::string& sequence)
}
void
-SequenceTrigger::event(Player& , EventType type)
+SequenceTrigger::event(Player& player, EventType type)
{
if(type == triggerevent) {
- GameSession::current()->start_sequence(sequence_name);
+ player.trigger_sequence(sequence_name);
}
}