// $Id$
-//
+//
// SuperTux
-// Copyright (C) 2005 Matthias Braun <matze@braunis.de>
+// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
-//
+//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
-// 02111-1307, USA.
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
#include <config.h>
{
reader.get("x", bbox.p1.x);
reader.get("y", bbox.p1.y);
- float w, h;
+ float w = 0, h = 0;
reader.get("width", w);
reader.get("height", h);
bbox.set_size(w, h);
reader.get("sequence", sequence_name);
+ triggerevent = EVENT_TOUCH;
}
SequenceTrigger::SequenceTrigger(const Vector& pos, const std::string& sequence)
}
void
-SequenceTrigger::event(Player& , EventType type)
+SequenceTrigger::event(Player& player, EventType type)
{
if(type == triggerevent) {
- GameSession::current()->start_sequence(sequence_name);
+ player.trigger_sequence(sequence_name);
}
}