reader.get("height", h);
bbox.set_size(w, h);
reader.get("sequence", sequence_name);
+ triggerevent = EVENT_TOUCH;
}
SequenceTrigger::SequenceTrigger(const Vector& pos, const std::string& sequence)
}
void
-SequenceTrigger::event(Player& , EventType type)
+SequenceTrigger::event(Player& player, EventType type)
{
if(type == triggerevent) {
- GameSession::current()->start_sequence(sequence_name);
+ player.trigger_sequence(sequence_name);
}
}