badguys now have normal hitpoints and bullet hitpoints, so you can make them need...
[supertux.git] / src / trigger / secretarea_trigger.h
index d2b6181..442b93d 100644 (file)
@@ -6,22 +6,23 @@
 #include "resources.h"
 #include "video/drawing_context.h"
 #include "app/globals.h"
+#include "timer.h"
 
 class SecretAreaTrigger : public TriggerBase, public Serializable
 {
 public:
-  SecretAreaTrigger(LispReader& reader);
-  SecretAreaTrigger(const Vector& pos, const std::string& sequence);
+  SecretAreaTrigger(const lisp::Lisp& reader);
+  SecretAreaTrigger(const Rectangle& area);
   ~SecretAreaTrigger();
  
-  void write(LispWriter& writer);
+  void write(lisp::Writer& writer);
   void event(Player& player, EventType type);
   void draw(DrawingContext& context);
   
 private:
-  EventType triggerevent;
   std::string message;
-  int show_message;
+  Timer2 message_timer;
+  bool message_displayed;
 };
 
 #endif