#include "utils/lispwriter.h"
#include "gameloop.h"
+#define MESSAGE_TIME 3.5
+
+//TODO: Count numbers of triggered/total secret areas
SecretAreaTrigger::SecretAreaTrigger(LispReader& reader)
{
reader.read_float("x", bbox.p1.x);
bbox.set_size(32, 32);
reader.read_string("message", message);
+ message_displayed = false;
}
-SecretAreaTrigger::SecretAreaTrigger(const Vector& pos,
- const std::string& secretarea)
+SecretAreaTrigger::SecretAreaTrigger(const Vector& pos)
{
bbox.set_pos(pos);
bbox.set_size(32, 32);
- triggerevent = EVENT_TOUCH;
- show_message = 0;
+ message = "You found a secret area!";
+ message_displayed = false;
}
SecretAreaTrigger::~SecretAreaTrigger()
void
SecretAreaTrigger::draw(DrawingContext& context)
{
- if (show_message == 1) {
- context.draw_center_text(gold_text, message, Vector(0, screen->h/2 - gold_text->get_height()/2), LAYER_GUI);
- std::cout<<message<<std::endl;
+ if (message_timer.started()) {
+ context.push_transform();
+ context.set_translation(Vector(0, 0));
+ Vector pos = Vector(0, screen->h/2 - gold_text->get_height()/2);
+ context.draw_center_text(gold_text, message, pos, LAYER_GUI);
+ context.pop_transform();
+ }
+ if (message_timer.check()) {
+ remove_me();
}
}
void
SecretAreaTrigger::event(Player& , EventType type)
{
- if(type == triggerevent) {
- show_message = 1;
+ if(type == EVENT_TOUCH) {
+ if (!message_displayed) {
+ message_timer.start(MESSAGE_TIME);
+ message_displayed = true;
+ }
}
}