#include "utils/lispwriter.h"
#include "gameloop.h"
-#define MESSAGE_TIME 3
+#define MESSAGE_TIME 3.5
+//TODO: Count numbers of triggered/total secret areas
SecretAreaTrigger::SecretAreaTrigger(LispReader& reader)
{
reader.read_float("x", bbox.p1.x);
bbox.set_size(32, 32);
reader.read_string("message", message);
+ message_displayed = false;
}
SecretAreaTrigger::SecretAreaTrigger(const Vector& pos)
bbox.set_pos(pos);
bbox.set_size(32, 32);
message = "You found a secret area!";
+ message_displayed = false;
}
SecretAreaTrigger::~SecretAreaTrigger()
SecretAreaTrigger::draw(DrawingContext& context)
{
if (message_timer.started()) {
+ context.push_transform();
+ context.set_translation(Vector(0, 0));
Vector pos = Vector(0, screen->h/2 - gold_text->get_height()/2);
context.draw_center_text(gold_text, message, pos, LAYER_GUI);
- //TODO: Prevent text from scrolling with the rest of the level
+ context.pop_transform();
}
if (message_timer.check()) {
remove_me();
SecretAreaTrigger::event(Player& , EventType type)
{
if(type == EVENT_TOUCH) {
- message_timer.start(MESSAGE_TIME);
+ if (!message_displayed) {
+ message_timer.start(MESSAGE_TIME);
+ message_displayed = true;
+ }
}
}