+// $Id$
+//
+// SuperTux
+// Copyright (C) 2005 Matthias Braun <matze@braunis.de>
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
#include <config.h>
-#include "secretarea_trigger.h"
-#include "gameloop.h"
-#include "lisp/lisp.h"
-#include "lisp/writer.h"
+#include "secretarea_trigger.hpp"
+#include "game_session.hpp"
+#include "lisp/lisp.hpp"
+#include "lisp/writer.hpp"
+#include "object_factory.hpp"
+#include "main.hpp"
-#define MESSAGE_TIME 3.5
+static const float MESSAGE_TIME=3.5;
//TODO: Count numbers of triggered/total secret areas
SecretAreaTrigger::SecretAreaTrigger(const lisp::Lisp& reader)
message_displayed = false;
}
-SecretAreaTrigger::SecretAreaTrigger(const Rectangle& area)
+SecretAreaTrigger::SecretAreaTrigger(const Rect& area)
{
bbox = area;
message = "You found a secret area!";
if (message_timer.started()) {
context.push_transform();
context.set_translation(Vector(0, 0));
- Vector pos = Vector(0, screen->h/2 - gold_text->get_height()/2);
+ Vector pos = Vector(0, SCREEN_HEIGHT/2 - gold_text->get_height()/2);
context.draw_center_text(gold_text, message, pos, LAYER_GUI);
context.pop_transform();
}
}
}
}
+
+IMPLEMENT_FACTORY(SecretAreaTrigger, "secretarea");