restore trunk
[supertux.git] / src / trigger / secretarea_trigger.cpp
index e7a0770..1c46495 100644 (file)
 #include "lisp/writer.hpp"
 #include "object_factory.hpp"
 #include "main.hpp"
+#include "sector.hpp"
+#include "level.hpp"
+#include "gettext.hpp"
+#include "object/tilemap.hpp"
 
 static const float MESSAGE_TIME=3.5;
 
-//TODO: Count numbers of triggered/total secret areas
 SecretAreaTrigger::SecretAreaTrigger(const lisp::Lisp& reader)
+       : fade_tilemap("")
 {
   reader.get("x", bbox.p1.x);
   reader.get("y", bbox.p1.y);
@@ -37,15 +41,15 @@ SecretAreaTrigger::SecretAreaTrigger(const lisp::Lisp& reader)
   reader.get("width", w);
   reader.get("height", h);
   bbox.set_size(w, h);
+  reader.get("fade-tilemap", fade_tilemap);
 
-  reader.get("message", message);
   message_displayed = false;
 }
 
-SecretAreaTrigger::SecretAreaTrigger(const Rect& area)
+SecretAreaTrigger::SecretAreaTrigger(const Rect& area, std::string fade_tilemap)
+       : fade_tilemap(fade_tilemap)
 {
   bbox = area;
-  message = "You found a secret area!";
   message_displayed = false;
 }
 
@@ -62,7 +66,7 @@ SecretAreaTrigger::write(lisp::Writer& writer)
   writer.write_float("y", bbox.p1.y);
   writer.write_float("width", bbox.get_width());
   writer.write_float("height", bbox.get_height());
-  writer.write_string("message", message);
+  writer.write_string("fade-tilemap", fade_tilemap);
 
   writer.end_list("secretarea");
 }
@@ -70,16 +74,16 @@ SecretAreaTrigger::write(lisp::Writer& writer)
 void
 SecretAreaTrigger::draw(DrawingContext& context)
 {
-   if (message_timer.started()) {
-      context.push_transform();
-      context.set_translation(Vector(0, 0));
-      Vector pos = Vector(0, SCREEN_HEIGHT/2 - gold_text->get_height()/2);
-      context.draw_center_text(gold_text, message, pos, LAYER_GUI);
-      context.pop_transform();
-   }
-   if (message_timer.check()) {
-      remove_me();
-   }
+  if (message_timer.started()) {
+    context.push_transform();
+    context.set_translation(Vector(0, 0));
+    Vector pos = Vector(0, SCREEN_HEIGHT/2 - gold_text->get_height()/2);
+    context.draw_center_text(gold_text, _("You found a secret area!"), pos, LAYER_GUI);
+    context.pop_transform();
+  }
+  if (message_timer.check()) {
+    remove_me();
+  }
 }
 
 void
@@ -89,6 +93,19 @@ SecretAreaTrigger::event(Player& , EventType type)
     if (!message_displayed) {
       message_timer.start(MESSAGE_TIME);
       message_displayed = true;
+      Sector::current()->get_level()->stats.secrets++;
+
+      if (fade_tilemap != "") {
+       // fade away tilemaps
+       Sector& sector = *Sector::current();
+       for(Sector::GameObjects::iterator i = sector.gameobjects.begin(); i != sector.gameobjects.end(); ++i) {
+         TileMap* tm = dynamic_cast<TileMap*>(*i);
+         if (!tm) continue;
+         if (tm->get_name() != fade_tilemap) continue;
+         tm->fade(0.0, 1.0);
+       }
+      }
+
     }
   }
 }