#include "sector.hpp"
#include "level.hpp"
#include "gettext.hpp"
+#include "object/tilemap.hpp"
static const float MESSAGE_TIME=3.5;
SecretAreaTrigger::SecretAreaTrigger(const lisp::Lisp& reader)
+ : fade_tilemap("")
{
reader.get("x", bbox.p1.x);
reader.get("y", bbox.p1.y);
reader.get("width", w);
reader.get("height", h);
bbox.set_size(w, h);
+ reader.get("fade-tilemap", fade_tilemap);
message_displayed = false;
}
-SecretAreaTrigger::SecretAreaTrigger(const Rect& area)
+SecretAreaTrigger::SecretAreaTrigger(const Rect& area, std::string fade_tilemap)
+ : fade_tilemap(fade_tilemap)
{
bbox = area;
message_displayed = false;
writer.write_float("y", bbox.p1.y);
writer.write_float("width", bbox.get_width());
writer.write_float("height", bbox.get_height());
+ writer.write_string("fade-tilemap", fade_tilemap);
writer.end_list("secretarea");
}
message_timer.start(MESSAGE_TIME);
message_displayed = true;
Sector::current()->get_level()->stats.secrets++;
+
+ if (fade_tilemap != "") {
+ // fade away tilemaps
+ Sector& sector = *Sector::current();
+ for(Sector::GameObjects::iterator i = sector.gameobjects.begin(); i != sector.gameobjects.end(); ++i) {
+ TileMap* tm = dynamic_cast<TileMap*>(*i);
+ if (!tm) continue;
+ if (tm->get_name() != fade_tilemap) continue;
+ tm->fade(0.0, 1.0);
+ }
+ }
+
}
}
}