+// $Id$
+//
+// SuperTux
+// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
#include <config.h>
-#include "secretarea_trigger.h"
-#include "gameloop.h"
-#include "lisp/lisp.h"
-#include "lisp/writer.h"
+#include "secretarea_trigger.hpp"
+#include "game_session.hpp"
+#include "lisp/lisp.hpp"
+#include "lisp/writer.hpp"
+#include "object_factory.hpp"
+#include "main.hpp"
+#include "sector.hpp"
+#include "level.hpp"
+#include "gettext.hpp"
+#include "object/tilemap.hpp"
-#define MESSAGE_TIME 3.5
+static const float MESSAGE_TIME=3.5;
-//TODO: Count numbers of triggered/total secret areas
SecretAreaTrigger::SecretAreaTrigger(const lisp::Lisp& reader)
+ : fade_tilemap("")
{
reader.get("x", bbox.p1.x);
reader.get("y", bbox.p1.y);
reader.get("width", w);
reader.get("height", h);
bbox.set_size(w, h);
+ reader.get("fade-tilemap", fade_tilemap);
- reader.get("message", message);
message_displayed = false;
}
-SecretAreaTrigger::SecretAreaTrigger(const Rectangle& area)
+SecretAreaTrigger::SecretAreaTrigger(const Rect& area, std::string fade_tilemap)
+ : fade_tilemap(fade_tilemap)
{
bbox = area;
- message = "You found a secret area!";
message_displayed = false;
}
writer.write_float("y", bbox.p1.y);
writer.write_float("width", bbox.get_width());
writer.write_float("height", bbox.get_height());
- writer.write_string("message", message);
+ writer.write_string("fade-tilemap", fade_tilemap);
writer.end_list("secretarea");
}
void
SecretAreaTrigger::draw(DrawingContext& context)
{
- if (message_timer.started()) {
- context.push_transform();
- context.set_translation(Vector(0, 0));
- Vector pos = Vector(0, screen->h/2 - gold_text->get_height()/2);
- context.draw_center_text(gold_text, message, pos, LAYER_GUI);
- context.pop_transform();
- }
- if (message_timer.check()) {
- remove_me();
- }
+ if (message_timer.started()) {
+ context.push_transform();
+ context.set_translation(Vector(0, 0));
+ Vector pos = Vector(0, SCREEN_HEIGHT/2 - gold_text->get_height()/2);
+ context.draw_center_text(gold_text, _("You found a secret area!"), pos, LAYER_GUI);
+ context.pop_transform();
+ }
+ if (message_timer.check()) {
+ remove_me();
+ }
}
void
if (!message_displayed) {
message_timer.start(MESSAGE_TIME);
message_displayed = true;
+ Sector::current()->get_level()->stats.secrets++;
+
+ if (fade_tilemap != "") {
+ // fade away tilemaps
+ Sector& sector = *Sector::current();
+ for(Sector::GameObjects::iterator i = sector.gameobjects.begin(); i != sector.gameobjects.end(); ++i) {
+ TileMap* tm = dynamic_cast<TileMap*>(*i);
+ if (!tm) continue;
+ if (tm->get_name() != fade_tilemap) continue;
+ tm->fade(0.0, 1.0);
+ }
+ }
+
}
}
}
-//IMPLEMENT_FACTORY(SecretAreaTrigger, "secretarea_trigger")
+IMPLEMENT_FACTORY(SecretAreaTrigger, "secretarea");