#include "utils/lispwriter.h"
#include "gameloop.h"
+#define MESSAGE_TIME 3
+
SecretAreaTrigger::SecretAreaTrigger(LispReader& reader)
{
reader.read_float("x", bbox.p1.x);
reader.read_string("message", message);
}
-SecretAreaTrigger::SecretAreaTrigger(const Vector& pos,
- const std::string& secretarea)
+SecretAreaTrigger::SecretAreaTrigger(const Vector& pos)
{
bbox.set_pos(pos);
bbox.set_size(32, 32);