// $Id$
//
-// SuperTux - A Jump'n Run
-// Copyright (C) 2004 Matthias Braun <matze@braunis.de
+// SuperTux
+// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
#include <config.h>
-#include "hatch.h"
-#include "game_session.h"
-#include "resources.h"
-#include "object_factory.h"
-#include "sprite/sprite.h"
-#include "sprite/sprite_manager.h"
-#include "video/drawing_context.h"
-#include "lisp/lisp.h"
-#include "lisp/writer.h"
+#include "hatch.hpp"
+#include "game_session.hpp"
+#include "resources.hpp"
+#include "object_factory.hpp"
+#include "sprite/sprite.hpp"
+#include "sprite/sprite_manager.hpp"
+#include "video/drawing_context.hpp"
+#include "lisp/lisp.hpp"
+#include "lisp/writer.hpp"
Hatch::Hatch(const lisp::Lisp& reader)
{
reader.get("sector", target_sector);
reader.get("spawnpoint", target_spawnpoint);
- sprite = sprite_manager->create("hatch");
+ sprite = sprite_manager->create("images/objects/hatch/hatch.sprite");
}
Hatch::Hatch(int x, int y, std::string sector, std::string spawnpoint)
target_sector = sector;
target_spawnpoint = spawnpoint;
- sprite = sprite_manager->create("hatch");
+ sprite = sprite_manager->create("images/objects/hatch/hatch.sprite");
}
Hatch::~Hatch()
}
void
-Hatch::action(float )
+Hatch::update(float )
{
//Check if hatch animation is complete
- if(sprite->check_animation()) {
+ if(sprite->animation_done()) {
sprite->set_action("normal");
GameSession::current()->respawn(target_sector, target_spawnpoint);
}