// $Id$
//
-// SuperTux - A Jump'n Run
-// Copyright (C) 2004 Matthias Braun <matze@braunis.de
+// SuperTux
+// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
#include <config.h>
#include "hatch.hpp"
reader.get("sector", target_sector);
reader.get("spawnpoint", target_spawnpoint);
- sprite = sprite_manager->create("hatch");
+ sprite = sprite_manager->create("images/objects/hatch/hatch.sprite");
}
Hatch::Hatch(int x, int y, std::string sector, std::string spawnpoint)
target_sector = sector;
target_spawnpoint = spawnpoint;
- sprite = sprite_manager->create("hatch");
+ sprite = sprite_manager->create("images/objects/hatch/hatch.sprite");
}
Hatch::~Hatch()
Hatch::update(float )
{
//Check if hatch animation is complete
- if(sprite->check_animation()) {
+ if(sprite->animation_done()) {
sprite->set_action("normal");
GameSession::current()->respawn(target_sector, target_spawnpoint);
}