// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include <config.h>
-#include "door.h"
-#include "gameloop.h"
-#include "resources.h"
-#include "special/sprite.h"
-#include "special/sprite_manager.h"
-#include "video/drawing_context.h"
-#include "app/globals.h"
-#include "lisp/lisp.h"
-#include "lisp/writer.h"
-
-using namespace SuperTux;
+#include "door.hpp"
+#include "game_session.hpp"
+#include "resources.hpp"
+#include "object_factory.hpp"
+#include "sprite/sprite.hpp"
+#include "sprite/sprite_manager.hpp"
+#include "video/drawing_context.hpp"
+#include "lisp/lisp.hpp"
+#include "lisp/writer.hpp"
Door::Door(const lisp::Lisp& reader)
{
}
void
-Door::action(float )
+Door::update(float )
{
//Check if door animation is complete
if(sprite->check_animation()) {
+ sprite->set_action("normal");
GameSession::current()->respawn(target_sector, target_spawnpoint);
}
}
}
}
+IMPLEMENT_FACTORY(Door, "door");