sprite = sprite_manager->create("door");
}
-Door::Door(int x, int y)
+Door::Door(int x, int y, std::string sector, std::string spawnpoint)
{
bbox.set_pos(Vector(x, y));
bbox.set_size(32, 64);
+ target_sector = sector;
+ target_spawnpoint = spawnpoint;
sprite = sprite_manager->create("door");
}