-Worldmap cleanups (use DrawingContext transformstack)
[supertux.git] / src / trigger / door.cpp
index 43a4b29..282c476 100644 (file)
 #include <config.h>
 
 #include "door.h"
-#include "utils/lispreader.h"
-#include "utils/lispwriter.h"
 #include "gameloop.h"
 #include "resources.h"
+#include "object_factory.h"
 #include "special/sprite.h"
 #include "special/sprite_manager.h"
 #include "video/drawing_context.h"
 #include "app/globals.h"
+#include "lisp/lisp.h"
+#include "lisp/writer.h"
 
 using namespace SuperTux;
 
-Door::Door(LispReader& reader)
+Door::Door(const lisp::Lisp& reader)
 {
-  reader.read_float("x", bbox.p1.x);
-  reader.read_float("y", bbox.p1.y);
+  reader.get("x", bbox.p1.x);
+  reader.get("y", bbox.p1.y);
   bbox.set_size(32, 64);
 
-  reader.read_string("sector", target_sector);
-  reader.read_string("spawnpoint", target_spawnpoint);
+  reader.get("sector", target_sector);
+  reader.get("spawnpoint", target_spawnpoint);
 
   sprite = sprite_manager->create("door");
 }
@@ -58,7 +59,7 @@ Door::~Door()
 }
 
 void
-Door::write(LispWriter& writer)
+Door::write(lisp::Writer& writer)
 {
   writer.start_list("door");
 
@@ -77,7 +78,8 @@ void
 Door::action(float )
 {
   //Check if door animation is complete
-  if (!sprite->check_animation()) {
+  if(sprite->check_animation()) {
+    sprite->set_action("normal");
     GameSession::current()->respawn(target_sector, target_spawnpoint);
   }
 }
@@ -96,3 +98,4 @@ Door::event(Player& , EventType type)
   }
 }
 
+IMPLEMENT_FACTORY(Door, "door");