-// $Id$
-//
// SuperTux - Climbable area
// Copyright (C) 2007 Christoph Sommer <christoph.sommer@2007.expires.deltadevelopment.de>
//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
-#include <config.h>
+#include "trigger/climbable.hpp"
-#include "climbable.hpp"
-#include "game_session.hpp"
-#include "lisp/lisp.hpp"
-#include "lisp/writer.hpp"
-#include "object_factory.hpp"
-#include "main.hpp"
-#include "sector.hpp"
-#include "level.hpp"
-#include "gettext.hpp"
-#include "object/tilemap.hpp"
+#include "object/player.hpp"
+#include "supertux/main.hpp"
+#include "supertux/object_factory.hpp"
+#include "util/gettext.hpp"
+#include "util/reader.hpp"
namespace {
- const float GRACE_DX = 8; // how far off may the player's bounding-box be x-wise
- const float GRACE_DY = 8; // how far off may the player's bounding-box be y-wise
- const float ACTIVATE_TRY_FOR = 1; // how long to try correcting mis-alignment of player and climbable before giving up
- const float POSITION_FIX_AX = 50; // x-wise acceleration applied to player when trying to align player and Climbable
- const float POSITION_FIX_AY = 50; // y-wise acceleration applied to player when trying to align player and Climbable
+const float GRACE_DX = 8; // how far off may the player's bounding-box be x-wise
+const float GRACE_DY = 8; // how far off may the player's bounding-box be y-wise
+const float ACTIVATE_TRY_FOR = 1; // how long to try correcting mis-alignment of player and climbable before giving up
+const float POSITION_FIX_AX = 50; // x-wise acceleration applied to player when trying to align player and Climbable
+const float POSITION_FIX_AY = 50; // y-wise acceleration applied to player when trying to align player and Climbable
}
-Climbable::Climbable(const lisp::Lisp& reader)
- : climbed_by(0)
+Climbable::Climbable(const Reader& reader) :
+ climbed_by(0),
+ activate_try_timer()
{
reader.get("x", bbox.p1.x);
reader.get("y", bbox.p1.y);
bbox.set_size(w, h);
}
-Climbable::Climbable(const Rect& area)
- : climbed_by(0)
+Climbable::Climbable(const Rect& area) :
+ climbed_by(0),
+ activate_try_timer()
{
bbox = area;
}
}
}
-void
-Climbable::write(lisp::Writer& writer)
-{
- writer.start_list("climbable");
-
- writer.write_float("x", bbox.p1.x);
- writer.write_float("y", bbox.p1.y);
- writer.write_float("width", bbox.get_width());
- writer.write_float("height", bbox.get_height());
-
- writer.end_list("climbable");
-}
-
void
Climbable::update(float /*elapsed_time*/)
{
if (climbed_by) {
context.push_transform();
context.set_translation(Vector(0, 0));
- Vector pos = Vector(0, SCREEN_HEIGHT/2 - gold_text->get_height()/2);
- context.draw_center_text(gold_text, _("Up we go..."), pos, LAYER_GUI);
+ Vector pos = Vector(0, SCREEN_HEIGHT/2 - normal_font->get_height()/2);
+ context.draw_center_text(normal_font, _("Up we go..."), pos, LAYER_GUI, Climbable::text_color);
context.pop_transform();
}
}
Climbable::event(Player& player, EventType type)
{
if ((type == EVENT_ACTIVATE) || (activate_try_timer.started())) {
- if (may_climb(player)) {
- climbed_by = &player;
- player.start_climbing(*this);
- activate_try_timer.stop();
- } else {
- if (type == EVENT_ACTIVATE) activate_try_timer.start(ACTIVATE_TRY_FOR);
- if (player.get_bbox().p1.x < get_bbox().p1.x - GRACE_DX) player.add_velocity(Vector(POSITION_FIX_AX,0));
- if (player.get_bbox().p2.x > get_bbox().p2.x + GRACE_DX) player.add_velocity(Vector(-POSITION_FIX_AX,0));
- if (player.get_bbox().p1.y < get_bbox().p1.y - GRACE_DY) player.add_velocity(Vector(0,POSITION_FIX_AY));
- if (player.get_bbox().p2.y > get_bbox().p2.y + GRACE_DY) player.add_velocity(Vector(0,-POSITION_FIX_AY));
+ if(player.get_grabbed_object() == NULL){
+ if(may_climb(player)) {
+ climbed_by = &player;
+ player.start_climbing(*this);
+ activate_try_timer.stop();
+ } else {
+ if (type == EVENT_ACTIVATE) activate_try_timer.start(ACTIVATE_TRY_FOR);
+ if (player.get_bbox().p1.x < get_bbox().p1.x - GRACE_DX) player.add_velocity(Vector(POSITION_FIX_AX,0));
+ if (player.get_bbox().p2.x > get_bbox().p2.x + GRACE_DX) player.add_velocity(Vector(-POSITION_FIX_AX,0));
+ if (player.get_bbox().p1.y < get_bbox().p1.y - GRACE_DY) player.add_velocity(Vector(0,POSITION_FIX_AY));
+ if (player.get_bbox().p2.y > get_bbox().p2.y + GRACE_DY) player.add_velocity(Vector(0,-POSITION_FIX_AY));
+ }
}
}
if(type == EVENT_LOSETOUCH) {
IMPLEMENT_FACTORY(Climbable, "climbable");
+/* EOF */