// $Id$
-//
+//
// SuperTux
-// Copyright (C) 2000 Bill Kendrick <bill@newbreedsoftware.com>
// Copyright (C) 2004 Tobias Glaesser <tobi.web@gmx.de>
+// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
-//
+//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
#include <vector>
#include "screen.hpp"
#include "game_session.hpp"
+#include "addon/addon.hpp"
class Menu;
class World;
class CodeController;
+/**
+ * Screen that displays the SuperTux logo, lets players start a new game, etc.
+ */
class TitleScreen : public Screen
{
public:
virtual ~TitleScreen();
virtual void setup();
+ virtual void leave();
virtual void draw(DrawingContext& context);
virtual void update(float elapsed_time);
private:
- std::string get_slotinfo(int slot);
std::string get_level_name(const std::string& levelfile);
- bool process_load_game_menu();
+ void start_game();
void make_tux_jump();
void update_load_game_menu();
+ void generate_main_menu();
void generate_contrib_menu();
void check_levels_contrib_menu();
void check_contrib_world_menu();
void free_contrib_menu();
+ void generate_addons_menu();
+ void check_addons_menu();
+ void free_addons_menu();
- std::auto_ptr<Menu> load_game_menu;
+ std::auto_ptr<Menu> main_menu;
std::auto_ptr<Menu> contrib_menu;
std::auto_ptr<Menu> contrib_world_menu;
+ std::auto_ptr<World> main_world;
std::vector<World*> contrib_worlds;
- int current_world;
- World* current_contrib_world;
-
+ std::auto_ptr<Menu> addons_menu;
+ std::vector<Addon*> addons; /**< shown list of Add-ons */
+ World* current_world;
+
+ std::auto_ptr<Surface> frame;
std::auto_ptr<CodeController> controller;
std::auto_ptr<GameSession> titlesession;
};
#endif
-