update_time = st_get_ticks();
random_timer.start(rand() % 2000 + 2000);
+ Mix_Music* music = load_song(datadir + "/music/theme.mod");
+ play_music(music, 1);
+
Menu::set_current(main_menu);
while (Menu::current())
{
generate_contrib_menu();
break;
case 3:
+ halt_music();
leveleditor(1);
Menu::set_current(main_menu);
break;
frame++;
SDL_Delay(25);
+ if(!playing_music)
+ play_music(music, 1);
}
/* Free surfaces: */
delete bkg_title;
delete logo;
+ free_music(music);
}
#define MAX_VEL 10