static bool walking;
static Timer random_timer;
-static SDL_Event event;
-static SDLKey key;
static int frame, i;
static unsigned int last_update_time;
static unsigned int update_time;
std::cout << "Sarting level: " << index << std::endl;
GameSession session(current_contrib_subset, index, ST_GL_PLAY);
session.run();
- menu_reset();
Menu::set_current(main_menu);
- show_menu = 1;
}
}
scroll_x = tux->base.x - 320;
}
-
-
float last_tux_x_pos = tux->base.x;
tux->action(frame_ratio);
}
/* --- TITLE SCREEN --- */
-bool title(void)
+void title(void)
{
st_subset subset;
random_timer.init(true);
GameSession session(datadir + "/levels/misc/menu.stl", 0, ST_GL_DEMO_GAME);
- //FIXME:activate_particle_systems();
-
- /* Reset menu variables */
- menu_reset();
- Menu::set_current(main_menu);
-
clearscreen(0, 0, 0);
updatescreen();
/* Load images: */
-
bkg_title = new Surface(datadir + "/images/title/background.jpg", IGNORE_ALPHA);
logo = new Surface(datadir + "/images/title/logo.png", USE_ALPHA);
img_choose_subset = new Surface(datadir + "/images/status/choose-level-subset.png", USE_ALPHA);
/* --- Main title loop: --- */
- bool done = 0;
- show_menu = 1;
frame = 0;
/* Draw the title background: */
bkg_title->draw_bg();
- load_hs();
update_time = st_get_ticks();
random_timer.start(rand() % 2000 + 2000);
- while (!done)
+ Menu::set_current(main_menu);
+ while (Menu::current())
{
- /* Calculate the movement-factor */
+ // Calculate the movement-factor
double frame_ratio = ((double)(update_time-last_update_time))/((double)FRAME_RATE);
if(frame_ratio > 1.5) /* Quick hack to correct the unprecise CPU clocks a little bit. */
frame_ratio = 1.5 + (frame_ratio - 1.5) * 0.85;
/* Lower the frame_ratio that Tux doesn't jump to hectically throught the demo. */
frame_ratio /= 2;
- /* Handle events: */
-
+ SDL_Event event;
while (SDL_PollEvent(&event))
{
- current_menu->event(event);
- if (event.type == SDL_QUIT)
+ if (Menu::current())
{
- done = true;
+ Menu::current()->event(event);
}
- else if (event.type == SDL_KEYDOWN)
+ else
{
- /* Keypress... */
- key = event.key.keysym.sym;
-
- /* Check for menu events */
- //menu_event(event);
-
- if (key == SDLK_ESCAPE)
- {
- /* Escape: Quit: */
- done = true;
- }
+ // FIXME: QUIT signal should be handled more generic, not locally
+ if (event.type == SDL_QUIT)
+ Menu::set_current(0);
}
}
draw_background();
draw_demo(&session, frame_ratio);
- if (current_menu == main_menu)
+ if (Menu::current() == main_menu)
logo->draw( 160, 30);
- white_small_text->draw(
- " SuperTux " VERSION "\n"
- "Copyright (c) 2003 SuperTux Devel Team\n"
- "This game comes with ABSOLUTELY NO WARRANTY. This is free software, and you\n"
- "are welcome to redistribute it under certain conditions; see the file COPYING\n"
- "for details.\n",
- 0, 420, 0);
-
- /* Draw the high score: */
- /*
- sprintf(str, "High score: %d", hs_score);
- text_drawf(&gold_text, str, 0, -40, A_HMIDDLE, A_BOTTOM, 1);
- sprintf(str, "by %s", hs_name);
- text_drawf(&gold_text, str, 0, -20, A_HMIDDLE, A_BOTTOM, 1);
- */
+ white_small_text->draw(" SuperTux " VERSION "\n"
+ "Copyright (c) 2003 SuperTux Devel Team\n"
+ "This game comes with ABSOLUTELY NO WARRANTY. This is free software, and you\n"
+ "are welcome to redistribute it under certain conditions; see the file COPYING\n"
+ "for details.\n",
+ 0, 420, 0);
/* Don't draw menu, if quit is true */
- if(show_menu && !done)
- menu_process_current();
+ if(Menu::current())
+ {
+ Menu::current()->action();
+ Menu::current()->draw();
+ }
- if(current_menu == main_menu)
+ if(Menu::current() == main_menu)
{
switch (main_menu->check())
{
-#if 0
- case 0:
- string_list_type level_subsets;
- level_subsets = dsubdirs("/levels", "info");
-
- // Quick Play
- // FIXME: obsolete
- done = 0;
- i = 0;
- if(level_subsets.num_items != 0)
- {
- subset.load(level_subsets.item[0]);
- while(!done)
- {
- img_choose_subset->draw((screen->w - img_choose_subset.w) / 2, 0);
- if(level_subsets.num_items != 0)
- {
- subset.image->draw((screen->w - subset.image.w) / 2 + 25,78);
- if(level_subsets.num_items > 1)
- {
- if(i > 0)
- arrow_left->draw((screen->w / 2) - ((subset.title.length()+2)*16)/2,20);
- if(i < level_subsets.num_items-1)
- arrow_right->draw((screen->w / 2) + ((subset.description.length())*16)/2,20);
- }
- text_drawf(&gold_text, subset.title.c_str(), 0, 20, A_HMIDDLE, A_TOP, 1);
- text_drawf(&gold_text, subset.description.c_str(), 20, -20, A_HMIDDLE, A_BOTTOM, 1);
- }
- updatescreen();
- SDL_Delay(50);
- while(SDL_PollEvent(&event) && !done)
- {
- switch(event.type)
- {
- case SDL_QUIT:
- done = true;
- break;
- case SDL_KEYDOWN: // key pressed
- // Keypress...
- key = event.key.keysym.sym;
-
- if(key == SDLK_LEFT)
- {
- if(i > 0)
- {
- --i;
- subset.free();
- subset.load(level_subsets.item[i]);
- }
- }
- else if(key == SDLK_RIGHT)
- {
- if(i < level_subsets.num_items -1)
- {
- ++i;
- subset.free();
- subset.load(level_subsets.item[i]);
- }
- }
- else if(key == SDLK_SPACE || key == SDLK_RETURN)
- {
- done = true;
- quit = gameloop(subset.name.c_str(),1,ST_GL_PLAY);
- subset.free();
- }
- else if(key == SDLK_ESCAPE)
- {
- done = true;
- }
- break;
- default:
- break;
- }
- }
- }
- }
- // reset tux
- scroll_x = 0;
- titletux.level_begin();
- update_time = st_get_ticks();
- break;
-#endif
case 0:
// Start Game, ie. goto the slots menu
update_load_save_game_menu(load_game_menu);
update_contrib_menu();
break;
case 3:
- done = true;
- done = leveleditor(1);
- menu_reset();
- show_menu = 1;
+ leveleditor(1);
Menu::set_current(main_menu);
break;
case 4:
display_credits();
+ Menu::set_current(main_menu);
break;
case 5:
- done = true;
+ Menu::set_current(0);
break;
}
}
- else if(current_menu == options_menu)
+ else if(Menu::current() == options_menu)
{
process_options_menu();
}
- else if(current_menu == load_game_menu)
+ else if(Menu::current() == load_game_menu)
{
if (process_load_game_menu())
{
update_time = st_get_ticks();
}
}
- else if(current_menu == contrib_menu)
+ else if(Menu::current() == contrib_menu)
{
check_contrib_menu();
}
- else if (current_menu == contrib_subset_menu)
+ else if (Menu::current() == contrib_subset_menu)
{
check_contrib_subset_menu();
}
delete bkg_title;
delete logo;
-
- /* Return to main! */
- return done;
}
#define MAX_VEL 10
while(done == 0)
{
/* in case of input, exit */
+ SDL_Event event;
while(SDL_PollEvent(&event))
switch(event.type)
{
string_list_free(&names);
SDL_EnableKeyRepeat(0, 0); // disables key repeating
- show_menu = 1;
Menu::set_current(main_menu);
}