April 11, 2000 - March 15, 2004
*/
+#include <iostream>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <SDL_image.h>
#ifndef WIN32
-#include <pwd.h>
#include <sys/types.h>
#include <ctype.h>
#endif
#include "level.h"
#include "gameloop.h"
#include "leveleditor.h"
+#include "scene.h"
+#include "player.h"
+#include "math.h"
+#include "tile.h"
+#include "resources.h"
-static texture_type bkg_title, img_choose_subset, anim1, anim2;
-static SDL_Event event;
-static SDLKey key;
-static int quit, frame, pict, i;
+static Surface* bkg_title;
+static Surface* logo;
+static Surface* img_choose_subset;
+
+static bool walking;
+static Timer random_timer;
+
+static int frame, i;
+static unsigned int last_update_time;
+static unsigned int update_time;
void display_credits();
+std::vector<st_subset> contrib_subsets;
+std::string current_contrib_subset;
+
+void update_contrib_menu()
+{
+ // FIXME: Hack to update only once
+ static bool up_to_date = false;
+
+ if (!up_to_date)
+ {
+ string_list_type level_subsets = dsubdirs("/levels", "info");
+
+ contrib_menu->clear();
+ contrib_menu->additem(MN_LABEL,"Contrib Levels",0,0);
+ contrib_menu->additem(MN_HL,"",0,0);
+
+ for (int i = 0; i < level_subsets.num_items; ++i)
+ {
+ st_subset subset;
+ subset.load(level_subsets.item[i]);
+ contrib_menu->additem(MN_GOTO, subset.title.c_str(), i, contrib_subset_menu);
+ contrib_subsets.push_back(subset);
+ }
+
+ contrib_menu->additem(MN_HL,"",0,0);
+ contrib_menu->additem(MN_BACK,"Back",0,0);
+
+ string_list_free(&level_subsets);
+ up_to_date = true;
+ }
+}
+
+void check_contrib_menu()
+{
+ static int current_subset = -1;
+
+ int index = contrib_menu->check();
+ if (index != -1)
+ {
+ index -= 2; // FIXME: Hack
+ if (index >= 0 && index <= int(contrib_subsets.size()))
+ {
+ if (current_subset != index)
+ {
+ current_subset = index;
+ // FIXME: This shouln't be busy looping
+ st_subset& subset = contrib_subsets[index];
+
+ current_contrib_subset = subset.name;
+
+ std::cout << "Updating the contrib subset menu..." << subset.levels << std::endl;
+
+ contrib_subset_menu->clear();
+
+ contrib_subset_menu->additem(MN_LABEL, subset.title, 0,0);
+ contrib_subset_menu->additem(MN_HL,"",0,0);
+ for (int i = 1; i <= subset.levels; ++i)
+ {
+ Level level;
+ level.load(subset.name, i);
+ contrib_subset_menu->additem(MN_ACTION, level.name, 0, 0);
+ }
+ contrib_subset_menu->additem(MN_HL,"",0,0);
+ contrib_subset_menu->additem(MN_BACK, "Back", 0, 0);
+ }
+ }
+ else
+ {
+ // Back button
+ }
+ }
+}
+
+void check_contrib_subset_menu()
+{
+ int index = contrib_subset_menu->check();
+ if (index != -1)
+ {
+ index -= 1; // FIXME: Hack
+ std::cout << "Sarting level: " << index << std::endl;
+ GameSession session(current_contrib_subset, index, ST_GL_PLAY);
+ session.run();
+ Menu::set_current(main_menu);
+ }
+}
+
void draw_background()
{
/* Draw the title background: */
- texture_draw_bg(&bkg_title, NO_UPDATE);
+ bkg_title->draw_bg();
+}
+
+void draw_demo(GameSession* session, double frame_ratio)
+{
+ World::set_current(session->get_world());
+ //World* world = session->get_world();
+ Level* plevel = session->get_level();
+ Player* tux = session->get_world()->get_tux();
+
+ /* FIXME:
+ // update particle systems
+ std::vector<ParticleSystem*>::iterator p;
+ for(p = particle_systems.begin(); p != particle_systems.end(); ++p)
+ {
+ (*p)->simulate(frame_ratio);
+ }
+
+ // Draw particle systems (background)
+ for(p = particle_systems.begin(); p != particle_systems.end(); ++p)
+ {
+ (*p)->draw(scroll_x, 0, 0);
+ }
+ */
+
+ // Draw interactive tiles:
+ for (int y = 0; y < 15; ++y)
+ {
+ for (int x = 0; x < 21; ++x)
+ {
+ Tile::draw(32*x - fmodf(scroll_x, 32), y * 32,
+ plevel->ia_tiles[(int)y][(int)x + (int)(scroll_x / 32)]);
+ }
+ }
+
+ global_frame_counter++;
+ tux->key_event(SDLK_RIGHT,DOWN);
+
+ if(random_timer.check())
+ {
+ if(walking)
+ tux->key_event(SDLK_UP,UP);
+ else
+ tux->key_event(SDLK_UP,DOWN);
+ }
+ else
+ {
+ random_timer.start(rand() % 3000 + 3000);
+ walking = !walking;
+ }
+
+ // Wrap around at the end of the level back to the beginnig
+ if(plevel->width * 32 - 320 < tux->base.x)
+ {
+ tux->base.x = tux->base.x - (plevel->width * 32 - 640);
+ scroll_x = tux->base.x - 320;
+ }
- /* Animate title screen: */
+ float last_tux_x_pos = tux->base.x;
+ tux->action(frame_ratio);
- pict = (frame / 5) % 3;
+ // Jump if tux stays in the same position for one loop, ie. if he is
+ // stuck behind a wall
+ if (last_tux_x_pos == tux->base.x)
+ walking = false;
- if (pict == 0)
- texture_draw_part(&bkg_title, 560, 270, 560, 270, 80, 75, NO_UPDATE);
- else if (pict == 1)
- texture_draw(&anim1, 560, 270, NO_UPDATE);
- else if (pict == 2)
- texture_draw(&anim2, 560, 270, NO_UPDATE);
+ tux->draw();
}
/* --- TITLE SCREEN --- */
-
-int title(void)
+void title(void)
{
- int done;
- char str[80];
- string_list_type level_subsets;
st_subset subset;
- level_subsets = dsubdirs("/levels", "info");
+ random_timer.init(true);
+
+ walking = true;
- subset_init(&subset);
+ st_pause_ticks_init();
- /* Reset menu variables */
- menu_reset();
- menu_set_current(&main_menu);
+ GameSession session(datadir + "/levels/misc/menu.stl", 0, ST_GL_DEMO_GAME);
clearscreen(0, 0, 0);
updatescreen();
/* Load images: */
-
- texture_load(&bkg_title,DATA_PREFIX "/images/title/title.png", IGNORE_ALPHA);
- texture_load(&anim1,DATA_PREFIX "/images/title/title-anim2.png", IGNORE_ALPHA);
- texture_load(&anim2,DATA_PREFIX "/images/title/title-anim1.png", IGNORE_ALPHA);
- texture_load(&img_choose_subset,DATA_PREFIX "/images/status/choose-level-subset.png", USE_ALPHA);
+ bkg_title = new Surface(datadir + "/images/title/background.jpg", IGNORE_ALPHA);
+ logo = new Surface(datadir + "/images/title/logo.png", USE_ALPHA);
+ img_choose_subset = new Surface(datadir + "/images/status/choose-level-subset.png", USE_ALPHA);
/* --- Main title loop: --- */
-
- done = 0;
- quit = 0;
- show_menu = 1;
frame = 0;
/* Draw the title background: */
- texture_draw_bg(&bkg_title, NO_UPDATE);
+ bkg_title->draw_bg();
- load_hs();
+ update_time = st_get_ticks();
+ random_timer.start(rand() % 2000 + 2000);
- while (!done && !quit)
+ Menu::set_current(main_menu);
+ while (Menu::current())
{
- /* Handle events: */
-
+ // Calculate the movement-factor
+ double frame_ratio = ((double)(update_time-last_update_time))/((double)FRAME_RATE);
+ if(frame_ratio > 1.5) /* Quick hack to correct the unprecise CPU clocks a little bit. */
+ frame_ratio = 1.5 + (frame_ratio - 1.5) * 0.85;
+ /* Lower the frame_ratio that Tux doesn't jump to hectically throught the demo. */
+ frame_ratio /= 2;
+
+ SDL_Event event;
while (SDL_PollEvent(&event))
{
- if (event.type == SDL_QUIT)
- {
- /* Quit event - quit: */
- quit = 1;
- }
- else if (event.type == SDL_KEYDOWN)
- {
- /* Keypress... */
-
- key = event.key.keysym.sym;
-
- /* Check for menu events */
- menu_event(&event.key.keysym);
-
- if (key == SDLK_ESCAPE)
- {
- /* Escape: Quit: */
-
- quit = 1;
- }
- }
-#ifdef JOY_YES
- else if (event.type == SDL_JOYAXISMOTION && event.jaxis.axis == JOY_Y)
+ if (Menu::current())
{
- if (event.jaxis.value > 1024)
- menuaction = MN_DOWN;
- else if (event.jaxis.value < -1024)
- menuaction = MN_UP;
+ Menu::current()->event(event);
}
- else if (event.type == SDL_JOYBUTTONDOWN)
+ else
{
- /* Joystick button: Continue: */
-
- menuaction = MN_HIT;
+ // FIXME: QUIT signal should be handled more generic, not locally
+ if (event.type == SDL_QUIT)
+ Menu::set_current(0);
}
-#endif
-
}
/* Draw the background: */
draw_background();
+ draw_demo(&session, frame_ratio);
+
+ if (Menu::current() == main_menu)
+ logo->draw( 160, 30);
- /* Draw the high score: */
- sprintf(str, "High score: %d", hs_score);
- text_drawf(&gold_text, str, 0, -40, A_HMIDDLE, A_BOTTOM, 1, NO_UPDATE);
- sprintf(str, "by %s", hs_name);
- text_drawf(&gold_text, str, 0, -20, A_HMIDDLE, A_BOTTOM, 1, NO_UPDATE);
+ white_small_text->draw(" SuperTux " VERSION "\n"
+ "Copyright (c) 2003 SuperTux Devel Team\n"
+ "This game comes with ABSOLUTELY NO WARRANTY. This is free software, and you\n"
+ "are welcome to redistribute it under certain conditions; see the file COPYING\n"
+ "for details.\n",
+ 0, 420, 0);
/* Don't draw menu, if quit is true */
- if(show_menu && !quit)
- menu_process_current();
+ if(Menu::current())
+ {
+ Menu::current()->action();
+ Menu::current()->draw();
+ }
- if(current_menu == &main_menu)
+ if(Menu::current() == main_menu)
{
- switch (menu_check(&main_menu))
+ switch (main_menu->check())
{
- case 2:
- done = 0;
- i = 0;
- if(level_subsets.num_items != 0)
- {
- subset_load(&subset,level_subsets.item[0]);
- while(!done)
- {
- texture_draw(&img_choose_subset,(screen->w - img_choose_subset.w) / 2, 0, NO_UPDATE);
- if(level_subsets.num_items != 0)
- {
- texture_draw(&subset.image,(screen->w - subset.image.w) / 2 + 25,78,NO_UPDATE);
- if(level_subsets.num_items > 1)
- {
- if(i > 0)
- texture_draw(&arrow_left,(screen->w / 2) - ((strlen(subset.title)+2)*16)/2,20,NO_UPDATE);
- if(i < level_subsets.num_items-1)
- texture_draw(&arrow_right,(screen->w / 2) + ((strlen(subset.title))*16)/2,20,NO_UPDATE);
- }
- text_drawf(&gold_text, subset.title, 0, 20, A_HMIDDLE, A_TOP, 1, NO_UPDATE);
- text_drawf(&gold_text, subset.description, 20, -20, A_HMIDDLE, A_BOTTOM, 1, NO_UPDATE);
- }
- updatescreen();
- SDL_Delay(50);
- while(SDL_PollEvent(&event) && !done)
- {
- switch(event.type)
- {
- case SDL_QUIT:
- done = 1;
- quit = 1;
- break;
- case SDL_KEYDOWN: // key pressed
- /* Keypress... */
-
- key = event.key.keysym.sym;
-
- if(key == SDLK_LEFT)
- {
- if(i > 0)
- {
- --i;
- subset_free(&subset);
- subset_load(&subset,level_subsets.item[i]);
- }
- }
- else if(key == SDLK_RIGHT)
- {
- if(i < level_subsets.num_items -1)
- {
- ++i;
- subset_free(&subset);
- subset_load(&subset,level_subsets.item[i]);
- }
- }
- else if(key == SDLK_SPACE || key == SDLK_RETURN)
- {
- done = YES;
- quit = gameloop(subset.name,1,ST_GL_PLAY);
- subset_free(&subset);
- }
- else if(key == SDLK_ESCAPE)
- {
- done = YES;
- }
- break;
- default:
- break;
- }
- }
- }
- }
+ case 0:
+ // Start Game, ie. goto the slots menu
+ update_load_save_game_menu(load_game_menu);
break;
- case 3:
- update_load_save_game_menu(&load_game_menu, YES);
+ case 1:
+ // Contrib Menu
+ update_contrib_menu();
break;
- case 5:
- done = 1;
- quit = leveleditor(1);
+ case 3:
+ leveleditor(1);
+ Menu::set_current(main_menu);
break;
- case 6:
+ case 4:
display_credits();
+ Menu::set_current(main_menu);
break;
- case 8:
- quit = 1;
+ case 5:
+ Menu::set_current(0);
break;
}
}
- else if(current_menu == &options_menu)
+ else if(Menu::current() == options_menu)
{
process_options_menu();
}
- else if(current_menu == &load_game_menu)
+ else if(Menu::current() == load_game_menu)
+ {
+ if (process_load_game_menu())
+ {
+ // FIXME: shouldn't be needed if GameSession doesn't relay on global variables
+ // reset tux
+ scroll_x = 0;
+ //titletux.level_begin();
+ update_time = st_get_ticks();
+ }
+ }
+ else if(Menu::current() == contrib_menu)
+ {
+ check_contrib_menu();
+ }
+ else if (Menu::current() == contrib_subset_menu)
{
- process_save_load_game_menu(NO);
+ check_contrib_subset_menu();
}
+ mouse_cursor->draw();
+
flipscreen();
+ /* Set the time of the last update and the time of the current update */
+ last_update_time = update_time;
+ update_time = st_get_ticks();
+
/* Pause: */
frame++;
- SDL_Delay(50);
+ SDL_Delay(25);
}
/* Free surfaces: */
- texture_free(&bkg_title);
- texture_free(&anim1);
- texture_free(&anim2);
- string_list_free(&level_subsets);
-
- /* Return to main! */
-
- return(quit);
+ delete bkg_title;
+ delete logo;
}
#define MAX_VEL 10
{
int done;
int scroll, speed;
- timer_type timer;
+ Timer timer;
int n,d;
int length;
FILE* fi;
string_list_type names;
char filename[1024];
string_list_init(&names);
- sprintf(filename,"%s/CREDITS",DATA_PREFIX);
+ sprintf(filename,"%s/CREDITS", datadir.c_str());
if((fi = fopen(filename,"r")) != NULL)
{
while(fgets(temp, sizeof(temp), fi) != NULL)
}
fclose(fi);
}
- else
+ else
{
- string_list_add_item(&names,"Credits were not found!");
- string_list_add_item(&names,"Shame on the guy, who");
- string_list_add_item(&names,"forgot to include them");
- string_list_add_item(&names,"in your SuperTux distribution.");
+ string_list_add_item(&names,"Credits were not found!");
+ string_list_add_item(&names,"Shame on the guy, who");
+ string_list_add_item(&names,"forgot to include them");
+ string_list_add_item(&names,"in your SuperTux distribution.");
}
- timer_init(&timer, SDL_GetTicks());
- timer_start(&timer, 50);
+ timer.init(SDL_GetTicks());
+ timer.start(50);
scroll = 0;
speed = 2;
while(done == 0)
{
/* in case of input, exit */
+ SDL_Event event;
while(SDL_PollEvent(&event))
switch(event.type)
{
draw_background();
- text_drawf(&white_big_text, "- Credits -", 0, screen->h-scroll, A_HMIDDLE, A_TOP, 2, NO_UPDATE);
+ white_big_text->drawf("- Credits -", 0, screen->h-scroll, A_HMIDDLE, A_TOP, 2);
for(i = 0, n = 0, d = 0; i < length; i++,n++,d++)
{
else
{
if(names.item[i][0] == ' ')
- text_drawf(&white_small_text, names.item[i], 0, 60+screen->h+(n*18)+(d*18)-scroll-10, A_HMIDDLE, A_TOP, 1, NO_UPDATE);
+ white_small_text->drawf(names.item[i], 0, 60+screen->h+(n*18)+(d*18)-scroll-10, A_HMIDDLE, A_TOP, 1);
else if(names.item[i][0] == ' ')
- text_drawf(&white_text, names.item[i], 0, 60+screen->h+(n*18)+(d*18)-scroll, A_HMIDDLE, A_TOP, 1, NO_UPDATE);
+ white_text->drawf(names.item[i], 0, 60+screen->h+(n*18)+(d*18)-scroll, A_HMIDDLE, A_TOP, 1);
else if(names.item[i+1][0] == '-' || names.item[i][0] == '-')
- text_drawf(&white_big_text, names.item[i], 0, 60+screen->h+(n*18)+(d*18)-scroll, A_HMIDDLE, A_TOP, 3, NO_UPDATE);
+ white_big_text->drawf(names.item[i], 0, 60+screen->h+(n*18)+(d*18)-scroll, A_HMIDDLE, A_TOP, 3);
else
- text_drawf(&blue_text, names.item[i], 0, 60+screen->h+(n*18)+(d*18)-scroll, A_HMIDDLE, A_TOP, 1, NO_UPDATE);
+ blue_text->drawf(names.item[i], 0, 60+screen->h+(n*18)+(d*18)-scroll, A_HMIDDLE, A_TOP, 1);
}
}
-
-
- texture_draw_part(&bkg_title, 0, 0, 0, 0, 640, 130, NO_UPDATE);
flipscreen();
SDL_Delay(35);
- if(timer_get_left(&timer) < 0)
+ if(timer.get_left() < 0)
{
frame++;
- timer_start(&timer, 50);
+ timer.start(50);
}
}
string_list_free(&names);
SDL_EnableKeyRepeat(0, 0); // disables key repeating
- show_menu = 1;
- menu_set_current(&main_menu);
+ Menu::set_current(main_menu);
}