{
// FIXME: shouldn't be needed if GameSession
// didn't relay on global variables
- titlesession->get_current_sector()->activate();
+ titlesession->get_current_sector()->activate("main");
titlesession->set_current();
frame_rate.update();
contrib_subset_menu->additem(MN_HL,"",0,0);
contrib_subset_menu->additem(MN_BACK, _("Back"), 0, 0);
- titlesession->get_current_sector()->activate();
+ titlesession->get_current_sector()->activate("main");
titlesession->set_current();
}
}
logo = new Surface(datadir + "/images/title/logo.png", true);
img_choose_subset = new Surface(datadir + "/images/status/choose-level-subset.png", true);
- titlesession->get_current_sector()->activate();
+ titlesession->get_current_sector()->activate("main");
titlesession->set_current();
/* --- Main title loop: --- */