#include <ctype.h>
#endif
-#include "defines.h"
#include "app/globals.h"
#include "title.h"
#include "video/screen.h"
#include "gameloop.h"
#include "worldmap.h"
#include "leveleditor.h"
-#include "scene.h"
+#include "player_status.h"
#include "tile.h"
#include "sector.h"
#include "object/tilemap.h"
{
// FIXME: shouldn't be needed if GameSession
// didn't relay on global variables
- titlesession->get_current_sector()->activate();
+ titlesession->get_current_sector()->activate("main");
titlesession->set_current();
frame_rate.update();
contrib_subset_menu->additem(MN_HL,"",0,0);
contrib_subset_menu->additem(MN_BACK, _("Back"), 0, 0);
- titlesession->get_current_sector()->activate();
+ titlesession->get_current_sector()->activate("main");
titlesession->set_current();
}
}
world->play_music(LEVEL_MUSIC);
- tux->key_event((SDLKey) keymap.right,DOWN);
+ tux->key_event((SDLKey) keymap.right, true);
if(random_timer.check()) {
random_timer.start(float(rand() % 3000 + 3000) / 1000.);
walking = !walking;
} else {
if(walking)
- tux->key_event((SDLKey) keymap.jump,UP);
+ tux->key_event((SDLKey) keymap.jump, false);
else
- tux->key_event((SDLKey) keymap.jump,DOWN);
+ tux->key_event((SDLKey) keymap.jump, true);
}
// Wrap around at the end of the level back to the beginnig
logo = new Surface(datadir + "/images/title/logo.png", true);
img_choose_subset = new Surface(datadir + "/images/status/choose-level-subset.png", true);
- titlesession->get_current_sector()->activate();
+ titlesession->get_current_sector()->activate("main");
titlesession->set_current();
/* --- Main title loop: --- */