static texture_type img_choose_subset;
static bool walking;
-static timer_type random_timer;
+static Timer random_timer;
static SDL_Event event;
static SDLKey key;
global_frame_counter++;
tux->key_event(SDLK_RIGHT,DOWN);
- if(timer_check(&random_timer))
+ if(random_timer.check())
{
if(walking)
tux->key_event(SDLK_UP,UP);
}
else
{
- timer_start(&random_timer, rand() % 3000 + 3000);
+ random_timer.start(rand() % 3000 + 3000);
walking = !walking;
}
string_list_type level_subsets;
st_subset subset;
level_subsets = dsubdirs("/levels", "info");
- timer_init(&random_timer, true);
+ random_timer.init(true);
walking = true;
load_hs();
update_time = st_get_ticks();
- timer_start(&random_timer, rand() % 2000 + 2000);
+ random_timer.start(rand() % 2000 + 2000);
while (!done)
{
{
int done;
int scroll, speed;
- timer_type timer;
+ Timer timer;
int n,d;
int length;
FILE* fi;
}
- timer_init(&timer, SDL_GetTicks());
- timer_start(&timer, 50);
+ timer.init(SDL_GetTicks());
+ timer.start(50);
scroll = 0;
speed = 2;
SDL_Delay(35);
- if(timer_get_left(&timer) < 0)
+ if(timer.get_left() < 0)
{
frame++;
- timer_start(&timer, 50);
+ timer.start(50);
}
}
string_list_free(&names);