static texture_type img_choose_subset;
static bool walking;
-static timer_type random_timer;
+static Timer random_timer;
static SDL_Event event;
static SDLKey key;
{
int done;
int scroll, speed;
- timer_type timer;
+ Timer timer;
int n,d;
int length;
FILE* fi;
SDL_Delay(35);
- if(timer_get_left(&timer) < 0)
+ if(timer.get_left() < 0)
{
frame++;
timer.start(50);