timer_start(&random_timer, rand() % 3000 + 3000);
walking = !walking;
}
-
+
+ // Wrap around at the end of the level back to the beginnig
if(current_level.width * 32 - 320 < titletux.base.x)
{
- titletux.base.x = 160;
- scroll_x = 0;
+ titletux.base.x = titletux.base.x - (current_level.width * 32 - 640);
+ scroll_x = titletux.base.x - 320;
}
+ float last_tux_x_pos = titletux.base.x;
titletux.action();
+
+ // Jump if tux stays in the same position for one loop, ie. if he is
+ // stuck behind a wall
+ if (last_tux_x_pos == titletux.base.x)
+ walking = false;
+
titletux.draw();
/* DEMO end */
/* Draw the background: */
draw_background();
draw_demo();
- texture_draw(&logo, 160, 30);
+
+ if (current_menu == main_menu)
+ texture_draw(&logo, 160, 30);
+
text_draw(&white_small_text,
" SuperTux " VERSION "\n"
"Copyright (c) 2003 SuperTux Devel Team\n"