#include "level.hpp"
#include "world.hpp"
#include "game_session.hpp"
-#include "worldmap.hpp"
+#include "worldmap/worldmap.hpp"
#include "player_status.hpp"
#include "tile.hpp"
#include "sector.hpp"
#include "object/player.hpp"
#include "resources.hpp"
#include "gettext.hpp"
-#include "misc.hpp"
#include "textscroller.hpp"
#include "file_system.hpp"
#include "control/joystickkeyboardcontroller.hpp"
#include "control/codecontroller.hpp"
#include "main.hpp"
#include "log.hpp"
+#include "options_menu.hpp"
#include "console.hpp"
+enum MainMenuIDs {
+ MNID_STARTGAME,
+ MNID_LEVELS_CONTRIB,
+ MNID_OPTIONMENU,
+ MNID_LEVELEDITOR,
+ MNID_CREDITS,
+ MNID_QUITMAINMENU
+};
+
void
TitleScreen::update_load_game_menu()
{
if (contrib_world_menu->get_item_by_id(index).kind == MN_ACTION) {
sound_manager->stop_music();
GameSession* session =
- new GameSession(
- current_world->get_level_filename(index), ST_GL_PLAY);
+ new GameSession(current_world->get_level_filename(index));
main_loop->push_screen(session);
}
}
TitleScreen::TitleScreen()
{
controller.reset(new CodeController());
- titlesession.reset(new GameSession("levels/misc/menu.stl", ST_GL_DEMO_GAME));
+ titlesession.reset(new GameSession("levels/misc/menu.stl"));
Player* player = titlesession->get_current_sector()->player;
player->set_controller(controller.get());
+
+ main_menu.reset(new Menu());
+ main_menu->set_pos(SCREEN_WIDTH/2, 335);
+ main_menu->add_entry(MNID_STARTGAME, _("Start Game"));
+ main_menu->add_entry(MNID_LEVELS_CONTRIB, _("Contrib Levels"));
+ main_menu->add_submenu(_("Options"), get_options_menu());
+ main_menu->add_entry(MNID_CREDITS, _("Credits"));
+ main_menu->add_entry(MNID_QUITMAINMENU, _("Quit"));
}
TitleScreen::~TitleScreen()
sector->activate(sector->player->get_pos());
}
- Menu::set_current(main_menu);
+ Menu::set_current(main_menu.get());
}
void
Sector* sector = titlesession->get_current_sector();
sector->draw(context);
- /*
- if (Menu::current() == main_menu)
- context.draw_surface(logo, Vector(SCREEN_WIDTH/2 - logo->get_width()/2, 30),
- LAYER_FOREGROUND1+1);
- */
-
context.draw_text(white_small_text, " SuperTux " PACKAGE_VERSION "\n",
Vector(0, SCREEN_HEIGHT - 50), LEFT_ALLIGN, LAYER_FOREGROUND1);
context.draw_text(white_small_text,
if(menu) {
menu->update();
- if(menu == main_menu) {
+ if(menu == main_menu.get()) {
switch (main_menu->check()) {
case MNID_STARTGAME:
// Start Game, ie. goto the slots menu
}
update_load_save_game_menu(load_game_menu);
- Menu::set_current(main_menu);
+ Menu::set_current(main_menu.get());
}*/
process_load_game_menu();
} else if(menu == contrib_menu.get()) {
// reopen menu of user closed it (so that the app doesn't close when user
// accidently hit ESC)
if(Menu::current() == 0) {
- Menu::set_current(main_menu);
+ Menu::set_current(main_menu.get());
}
}