{
if (contrib_subset_menu->get_item_by_id(index).kind == MN_ACTION)
{
- std::cout << "Sarting level: " << index << std::endl;
+ std::cout << "Starting level: " << index << std::endl;
GameSession session(current_contrib_subset, index, ST_GL_PLAY);
session.run();
player_status.reset();
world->play_music(LEVEL_MUSIC);
- /* FIXME:
- // update particle systems
- std::vector<ParticleSystem*>::iterator p;
- for(p = particle_systems.begin(); p != particle_systems.end(); ++p)
- {
- (*p)->simulate(frame_ratio);
- }
-
- // Draw particle systems (background)
- for(p = particle_systems.begin(); p != particle_systems.end(); ++p)
- {
- (*p)->draw(scroll_x, 0, 0);
- }
- */
-
- // Draw interactive tiles:
-/* for (int y = 0; y < 15; ++y)
- {
- for (int x = 0; x < 21; ++x)
- {
- Tile::draw(32*x - fmodf(scroll_x, 32), y * 32,
- plevel->ia_tiles[(int)y][(int)x + (int)(scroll_x / 32)]);
- }
- }*/
-
global_frame_counter++;
tux->key_event((SDLKey) keymap.right,DOWN);
// Wrap around at the end of the level back to the beginnig
if(plevel->width * 32 - 320 < tux->base.x)
{
- tux->base.x = tux->base.x - (plevel->width * 32 - 640);
- scroll_x = tux->base.x - 320;
+ tux->level_begin();
+ scroll_x = 0;
}
tux->can_jump = true;
}
/* Draw the background: */
- draw_background();
draw_demo(&session, frame_ratio);
if (Menu::current() == main_menu)
generate_contrib_menu();
break;
case MNID_LEVELEDITOR:
- leveleditor(1);
+ leveleditor();
Menu::set_current(main_menu);
break;
case MNID_CREDITS: