// Wrap around at the end of the level back to the beginnig
if(plevel->width * 32 - 320 < tux->base.x)
{
- tux->base.x = tux->base.x - (plevel->width * 32 - 640);
- scroll_x = tux->base.x - 320;
+ tux->level_begin();
+ scroll_x = 0;
}
tux->can_jump = true;