}
else if(key == SDLK_SPACE || key == SDLK_RETURN)
{
- done = YES;
+ done = true;
quit = gameloop(subset.name.c_str(),1,ST_GL_PLAY);
subset.free();
}
else if(key == SDLK_ESCAPE)
{
- done = YES;
+ done = true;
}
break;
default:
}
break;
case 3:
- update_load_save_game_menu(&load_game_menu, YES);
+ update_load_save_game_menu(&load_game_menu, true);
break;
case 5:
done = 1;
}
else if(current_menu == &load_game_menu)
{
- process_save_load_game_menu(NO);
+ process_save_load_game_menu(false);
}
flipscreen();