// $Id$
-//
+//
// SuperTux
-// Copyright (C) 2000 Bill Kendrick <bill@newbreedsoftware.com>
// Copyright (C) 2004 Tobias Glaesser <tobi.web@gmx.de>
+// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
-//
+//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
#include <iostream>
#include <sstream>
+#include <stdexcept>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
+#include <math.h>
#include <errno.h>
#include <unistd.h>
-#include <cmath>
#include <SDL.h>
#include <SDL_image.h>
-
-#ifndef WIN32
-#include <sys/types.h>
-#include <ctype.h>
-#endif
-
-#include "app/globals.h"
-#include "title.h"
-#include "video/screen.h"
-#include "video/surface.h"
-#include "gui/menu.h"
-#include "timer.h"
-#include "special/frame_rate.h"
-#include "app/setup.h"
-#include "lisp/lisp.h"
-#include "lisp/parser.h"
-#include "level.h"
-#include "level_subset.h"
-#include "gameloop.h"
-#include "worldmap.h"
-#include "leveleditor.h"
-#include "player_status.h"
-#include "tile.h"
-#include "sector.h"
-#include "object/tilemap.h"
-#include "object/camera.h"
-#include "object/player.h"
-#include "resources.h"
-#include "app/gettext.h"
-#include "misc.h"
-#include "textscroller.h"
-
-static Surface* bkg_title;
-static Surface* logo;
-static Surface* img_choose_subset;
-
-static bool walking;
-static Timer2 random_timer;
-
-static int frame;
-
-static GameSession* titlesession;
-
-static std::vector<LevelSubset*> contrib_subsets;
-static LevelSubset* current_contrib_subset = 0;
-
-static FrameRate frame_rate(100);
-
-/* If the demo was stopped - because game started, level
- editor was excuted, etc - call this when you get back
- to the title code.
- */
-void resume_demo()
-{
- // FIXME: shouldn't be needed if GameSession
- // didn't relay on global variables
- titlesession->get_current_sector()->activate("main");
- titlesession->set_current();
-
- frame_rate.update();
-}
-
-void update_load_save_game_menu(Menu* pmenu)
+#include <physfs.h>
+#include <algorithm>
+
+#include "gameconfig.hpp"
+#include "title.hpp"
+#include "mainloop.hpp"
+#include "video/drawing_context.hpp"
+#include "video/surface.hpp"
+#include "audio/sound_manager.hpp"
+#include "gui/menu.hpp"
+#include "timer.hpp"
+#include "lisp/lisp.hpp"
+#include "lisp/parser.hpp"
+#include "level.hpp"
+#include "world.hpp"
+#include "game_session.hpp"
+#include "worldmap/worldmap.hpp"
+#include "player_status.hpp"
+#include "tile.hpp"
+#include "sector.hpp"
+#include "object/tilemap.hpp"
+#include "object/camera.hpp"
+#include "object/player.hpp"
+#include "resources.hpp"
+#include "gettext.hpp"
+#include "textscroller.hpp"
+#include "fadeout.hpp"
+#include "file_system.hpp"
+#include "control/joystickkeyboardcontroller.hpp"
+#include "control/codecontroller.hpp"
+#include "main.hpp"
+#include "log.hpp"
+#include "options_menu.hpp"
+#include "console.hpp"
+#include "random_generator.hpp"
+#include "addon/addon_manager.hpp"
+
+enum MainMenuIDs {
+ MNID_STARTGAME,
+ MNID_LEVELS_CONTRIB,
+ MNID_ADDONS,
+ MNID_OPTIONMENU,
+ MNID_LEVELEDITOR,
+ MNID_CREDITS,
+ MNID_QUITMAINMENU
+};
+
+void
+TitleScreen::update_load_game_menu()
{
- for(int i = 2; i < 7; ++i)
- {
- // FIXME: Insert a real savegame struct/class here instead of
- // doing string vodoo
- std::string tmp = slotinfo(i - 1);
- pmenu->item[i].kind = MN_ACTION;
- pmenu->item[i].change_text(tmp.c_str());
- }
}
-void free_contrib_menu()
+void
+TitleScreen::free_contrib_menu()
{
- for(std::vector<LevelSubset*>::iterator i = contrib_subsets.begin();
- i != contrib_subsets.end(); ++i)
+ for(std::vector<World*>::iterator i = contrib_worlds.begin();
+ i != contrib_worlds.end(); ++i)
delete *i;
- contrib_subsets.clear();
- contrib_menu->clear();
+ contrib_worlds.clear();
}
-void generate_contrib_menu()
+void
+TitleScreen::generate_contrib_menu()
{
/** Generating contrib levels list by making use of Level Subset */
- std::set<std::string> level_subsets = FileSystem::dsubdirs("/levels", "info");
+ std::vector<std::string> level_worlds;
+ char** files = PHYSFS_enumerateFiles("levels/");
+ for(const char* const* filename = files; *filename != 0; ++filename) {
+ std::string filepath = std::string("levels/") + *filename;
+ if(PHYSFS_isDirectory(filepath.c_str()))
+ level_worlds.push_back(filepath);
+ }
+ PHYSFS_freeList(files);
free_contrib_menu();
+ contrib_menu.reset(new Menu());
+
+ contrib_menu->add_label(_("Contrib Levels"));
+ contrib_menu->add_hl();
- contrib_menu->additem(MN_LABEL,_("Contrib Levels"),0,0);
- contrib_menu->additem(MN_HL,"",0,0);
-
int i = 0;
- for (std::set<std::string>::iterator it = level_subsets.begin();
- it != level_subsets.end(); ++it)
- {
- LevelSubset* subset = new LevelSubset();
- subset->load(*it);
- if(subset->hide_from_contribs) {
- delete subset;
+ for (std::vector<std::string>::iterator it = level_worlds.begin();
+ it != level_worlds.end(); ++it) {
+ try {
+ std::auto_ptr<World> world (new World());
+ world->load(*it + "/info");
+ if(world->hide_from_contribs) {
continue;
}
- contrib_menu->additem(MN_GOTO, subset->title, 0, contrib_subset_menu, i);
- contrib_subsets.push_back(subset);
- ++i;
+ contrib_menu->add_entry(i++, world->title);
+ contrib_worlds.push_back(world.release());
+ } catch(std::exception& e) {
+#ifdef DEBUG
+ log_warning << "Couldn't parse levelset info for '" << *it << "': " << e.what() << std::endl;
+#endif
}
+ }
- contrib_menu->additem(MN_HL,"",0,0);
- contrib_menu->additem(MN_BACK,_("Back"),0,0);
-
- level_subsets.clear();
+ contrib_menu->add_hl();
+ contrib_menu->add_back(_("Back"));
}
-std::string get_level_name(const std::string& filename)
+std::string
+TitleScreen::get_level_name(const std::string& filename)
{
try {
lisp::Parser parser;
- std::auto_ptr<lisp::Lisp> root (parser.parse(filename));
+ const lisp::Lisp* root = parser.parse(filename);
const lisp::Lisp* level = root->get_lisp("supertux-level");
if(!level)
level->get("name", name);
return name;
} catch(std::exception& e) {
- std::cerr << "Problem getting name of '" << filename << "'.\n";
+ log_warning << "Problem getting name of '" << filename << "': "
+ << e.what() << std::endl;
return "";
}
}
-void check_levels_contrib_menu()
+void
+TitleScreen::check_levels_contrib_menu()
{
- static int current_subset = -1;
-
int index = contrib_menu->check();
if (index == -1)
return;
- LevelSubset& subset = * (contrib_subsets[index]);
-
- if(subset.has_worldmap) {
- WorldMapNS::WorldMap worldmap;
- worldmap.set_map_filename(subset.get_worldmap_filename());
-
- // some fading
- fadeout(256);
- DrawingContext context;
- context.draw_text(white_text, "Loading...",
- Vector(screen->w/2, screen->h/2), CENTER_ALLIGN, LAYER_FOREGROUND1);
- context.do_drawing();
-
- // TODO: slots should be available for contrib maps
- worldmap.loadgame(st_save_dir + "/" + subset.name + "-slot1.stsg");
-
- worldmap.display(); // run the map
+ current_world = contrib_worlds[index];
- Menu::set_current(main_menu);
- resume_demo();
- } else if (current_subset != index) {
- current_subset = index;
- // FIXME: This shouln't be busy looping
- LevelSubset& subset = * (contrib_subsets[index]);
-
- current_contrib_subset = ⊂
-
- contrib_subset_menu->clear();
+ if(!current_world->is_levelset) {
+ start_game();
+ } else {
+ contrib_world_menu.reset(new Menu());
- contrib_subset_menu->additem(MN_LABEL, subset.title, 0,0);
- contrib_subset_menu->additem(MN_HL,"",0,0);
+ contrib_world_menu->add_label(current_world->title);
+ contrib_world_menu->add_hl();
- for (int i = 0; i < subset.get_num_levels(); ++i)
+ for (unsigned int i = 0; i < current_world->get_num_levels(); ++i)
{
/** get level's title */
- std::string filename = subset.get_level_filename(i);
+ std::string filename = current_world->get_level_filename(i);
std::string title = get_level_name(filename);
- contrib_subset_menu->additem(MN_ACTION, title, 0, 0, i);
+ contrib_world_menu->add_entry(i, title);
}
- contrib_subset_menu->additem(MN_HL,"",0,0);
- contrib_subset_menu->additem(MN_BACK, _("Back"), 0, 0);
+ contrib_world_menu->add_hl();
+ contrib_world_menu->add_back(_("Back"));
- titlesession->get_current_sector()->activate("main");
- titlesession->set_current();
+ Menu::push_current(contrib_world_menu.get());
}
}
-void check_contrib_subset_menu()
+void
+TitleScreen::check_contrib_world_menu()
{
- int index = contrib_subset_menu->check();
- if (index != -1)
- {
- if (contrib_subset_menu->get_item_by_id(index).kind == MN_ACTION)
- {
- std::cout << "Starting level: " << index << std::endl;
-
- GameSession session(
- current_contrib_subset->get_level_filename(index), ST_GL_PLAY);
- session.run();
- player_status.reset();
- Menu::set_current(main_menu);
- resume_demo();
- }
- }
+ int index = contrib_world_menu->check();
+ if (index != -1) {
+ if (contrib_world_menu->get_item_by_id(index).kind == MN_ACTION) {
+ sound_manager->stop_music();
+ GameSession* session =
+ new GameSession(current_world->get_level_filename(index));
+ main_loop->push_screen(session);
+ }
+ }
}
-void draw_demo(float elapsed_time)
+namespace {
+ bool generate_addons_menu_sorter(const Addon* a1, const Addon* a2)
+ {
+ return a1->title < a2->title;
+ }
+
+ const int ADDON_LIST_START_ID = 10;
+}
+
+void
+TitleScreen::generate_addons_menu()
{
- Sector* world = titlesession->get_current_sector();
- Player* tux = world->player;
+ AddonManager& adm = AddonManager::get_instance();
- world->play_music(LEVEL_MUSIC);
+ // refresh list of addons
+ addons = adm.get_addons();
- tux->key_event((SDLKey) keymap.right, true);
+ // sort list
+ std::sort(addons.begin(), addons.end(), generate_addons_menu_sorter);
+
+ // (re)generate menu
+ free_addons_menu();
+ addons_menu.reset(new Menu());
+
+ addons_menu->add_label(_("Add-ons"));
+ addons_menu->add_hl();
- if(random_timer.check()) {
- random_timer.start(float(rand() % 3000 + 3000) / 1000.);
- walking = !walking;
+#ifdef HAVE_LIBCURL
+ addons_menu->add_entry(0, std::string(_("Check Online")));
+#else
+ addons_menu->add_deactive(0, std::string(_("Check Online (disabled)")));
+#endif
+
+ //addons_menu->add_hl();
+
+ for (unsigned int i = 0; i < addons.size(); i++) {
+ const Addon& addon = *addons[i];
+ std::string text = "";
+ if (addon.kind != "") text += addon.kind + " ";
+ text += std::string("\"") + addon.title + "\"";
+ if (addon.author != "") text += " by \"" + addon.author + "\"";
+ addons_menu->add_toggle(ADDON_LIST_START_ID + i, text, addon.loaded);
+ }
+
+ addons_menu->add_hl();
+ addons_menu->add_back(_("Back"));
+}
+
+void
+TitleScreen::check_addons_menu()
+{
+ int index = addons_menu->check();
+ if (index == -1) return;
+
+ // check if "Check Online" was chosen
+ if (index == 0) {
+ try {
+ AddonManager::get_instance().check_online();
+ generate_addons_menu();
+ Menu::set_current(addons_menu.get());
+ addons_menu->set_active_item(index);
+ }
+ catch (std::runtime_error e) {
+ log_warning << "Check for available Add-ons failed: " << e.what() << std::endl;
+ }
+ return;
+ }
+
+ // if one of the Addons listed was chosen, take appropriate action
+ if ((index >= ADDON_LIST_START_ID) && (index < ADDON_LIST_START_ID) + addons.size()) {
+ Addon& addon = *addons[index - ADDON_LIST_START_ID];
+ if (!addon.installed) {
+ try {
+ AddonManager::get_instance().install(&addon);
+ }
+ catch (std::runtime_error e) {
+ log_warning << "Installing Add-on failed: " << e.what() << std::endl;
+ }
+ addons_menu->set_toggled(index, addon.loaded);
+ } else if (!addon.loaded) {
+ try {
+ AddonManager::get_instance().enable(&addon);
+ }
+ catch (std::runtime_error e) {
+ log_warning << "Enabling Add-on failed: " << e.what() << std::endl;
+ }
+ addons_menu->set_toggled(index, addon.loaded);
+ } else {
+ try {
+ AddonManager::get_instance().disable(&addon);
+ }
+ catch (std::runtime_error e) {
+ log_warning << "Disabling Add-on failed: " << e.what() << std::endl;
+ }
+ addons_menu->set_toggled(index, addon.loaded);
+ }
+ }
+}
+
+void
+TitleScreen::free_addons_menu()
+{
+}
+
+void
+TitleScreen::make_tux_jump()
+{
+ static bool jumpWasReleased = true;
+ Sector* sector = titlesession->get_current_sector();
+ Player* tux = sector->player;
+
+ controller->update();
+ controller->press(Controller::RIGHT);
+
+ // Check if we should press the jump button
+ Rect lookahead = tux->get_bbox();
+ lookahead.p2.x += 96;
+ bool pathBlocked = !sector->is_free_of_statics(lookahead);
+ if ((pathBlocked && jumpWasReleased) || !tux->on_ground()) {
+ controller->press(Controller::JUMP);
+ jumpWasReleased = false;
} else {
- if(walking)
- tux->key_event((SDLKey) keymap.jump, false);
- else
- tux->key_event((SDLKey) keymap.jump, true);
+ jumpWasReleased = true;
}
// Wrap around at the end of the level back to the beginnig
- if(world->solids->get_width() * 32 - 320 < tux->get_pos().x)
- {
- tux->level_begin();
- world->camera->reset(tux->get_pos());
- }
+ if(sector->get_width() - 320 < tux->get_pos().x) {
+ sector->activate("main");
+ sector->camera->reset(tux->get_pos());
+ }
+}
- tux->can_jump = true;
- float last_tux_x_pos = tux->get_pos().x;
- world->action(elapsed_time);
-
+TitleScreen::TitleScreen()
+{
+ controller.reset(new CodeController());
+ titlesession.reset(new GameSession("levels/misc/menu.stl"));
- // disabled for now, since with the new jump code we easily get deadlocks
- // Jump if tux stays in the same position for one loop, ie. if he is
- // stuck behind a wall
- if (last_tux_x_pos == tux->get_pos().x)
- {
- walking = false;
- }
+ Player* player = titlesession->get_current_sector()->player;
+ player->set_controller(controller.get());
+ player->set_speedlimit(230); //MAX_WALK_XM
+
+ generate_main_menu();
- world->draw(*titlesession->context);
+ frame = std::auto_ptr<Surface>(new Surface("images/engine/menu/frame.png"));
}
-/* --- TITLE SCREEN --- */
-void title(void)
+void
+TitleScreen::generate_main_menu()
{
- walking = true;
- LevelEditor* leveleditor;
- MusicRef credits_music;
+ main_menu.reset(new Menu());
+ main_menu->set_pos(SCREEN_WIDTH/2, SCREEN_HEIGHT/2 + 35);
+ main_menu->add_entry(MNID_STARTGAME, _("Start Game"));
+ main_menu->add_entry(MNID_LEVELS_CONTRIB, _("Contrib Levels"));
+ main_menu->add_entry(MNID_ADDONS, _("Add-ons"));
+ main_menu->add_submenu(_("Options"), get_options_menu());
+ main_menu->add_entry(MNID_CREDITS, _("Credits"));
+ main_menu->add_entry(MNID_QUITMAINMENU, _("Quit"));
+}
- Ticks::pause_init();
+TitleScreen::~TitleScreen()
+{
+}
- titlesession = new GameSession(get_resource_filename("levels/misc/menu.stl"),
- ST_GL_DEMO_GAME);
+void
+TitleScreen::setup()
+{
+ player_status->reset();
- /* Load images: */
- bkg_title = new Surface(datadir + "/images/background/arctis.jpg", false);
- logo = new Surface(datadir + "/images/title/logo.png", true);
- img_choose_subset = new Surface(datadir + "/images/status/choose-level-subset.png", true);
+ Sector* sector = titlesession->get_current_sector();
+ if(Sector::current() != sector) {
+ sector->play_music(LEVEL_MUSIC);
+ sector->activate(sector->player->get_pos());
+ }
- titlesession->get_current_sector()->activate("main");
- titlesession->set_current();
+ Menu::set_current(main_menu.get());
+}
- /* --- Main title loop: --- */
- frame = 0;
+void
+TitleScreen::leave()
+{
+ Sector* sector = titlesession->get_current_sector();
+ sector->deactivate();
+ Menu::set_current(NULL);
+}
- random_timer.start(float(rand() % 2000 + 2000) / 1000.0);
+void
+TitleScreen::draw(DrawingContext& context)
+{
+ Sector* sector = titlesession->get_current_sector();
+ sector->draw(context);
+
+ // FIXME: Add something to scale the frame to the resolution of the screen
+ context.draw_surface(frame.get(), Vector(0,0),LAYER_FOREGROUND1);
+
+ context.draw_text(white_small_text, "SuperTux " PACKAGE_VERSION "\n",
+ Vector(5, SCREEN_HEIGHT - 50), ALIGN_LEFT, LAYER_FOREGROUND1);
+ context.draw_text(white_small_text,
+ _(
+"Copyright (c) 2007 SuperTux Devel Team\n"
+"This game comes with ABSOLUTELY NO WARRANTY. This is free software, and you are welcome to\n"
+"redistribute it under certain conditions; see the file COPYING for details.\n"
+),
+ Vector(5, SCREEN_HEIGHT - 50 + white_small_text->get_height() + 5),
+ ALIGN_LEFT, LAYER_FOREGROUND1);
+}
- Uint32 lastticks = SDL_GetTicks();
-
- Menu::set_current(main_menu);
- DrawingContext& context = *titlesession->context;
- while (Menu::current())
- {
- // Calculate the movement-factor
- Uint32 ticks = SDL_GetTicks();
- float elapsed_time = float(ticks - lastticks) / 1000.;
- global_time += elapsed_time;
- lastticks = ticks;
- // 40fps is minimum
- if(elapsed_time > .04)
- elapsed_time = .04;
-
- /* Lower the speed so that Tux doesn't jump too hectically throught
- the demo. */
- elapsed_time /= 2;
-
- SDL_Event event;
- while (SDL_PollEvent(&event))
- {
- if (Menu::current())
- {
- Menu::current()->event(event);
- }
- // FIXME: QUIT signal should be handled more generic, not locally
- if (event.type == SDL_QUIT)
- Menu::set_current(0);
- }
-
- /* Draw the background: */
- draw_demo(elapsed_time);
-
-
- if (Menu::current() == main_menu)
- context.draw_surface(logo, Vector(screen->w/2 - logo->w/2, 30),
- LAYER_FOREGROUND1+1);
-
- context.draw_text(white_small_text, " SuperTux " PACKAGE_VERSION "\n",
- Vector(0, screen->h - 70), LEFT_ALLIGN, LAYER_FOREGROUND1);
- context.draw_text(white_small_text,
- _(
-"Copyright (c) 2003 SuperTux Devel Team\n"
-"This game comes with ABSOLUTELY NO WARRANTY. This is free software, and you\n"
-"are welcome to redistribute it under certain conditions; see the file COPYING\n"
-"for details.\n"
- ),
- Vector(0, screen->h - 70 + white_small_text->get_height()),
- LEFT_ALLIGN, LAYER_FOREGROUND1);
-
- /* Don't draw menu, if quit is true */
- Menu* menu = Menu::current();
- if(menu)
- {
- menu->draw(context);
- menu->action();
-
- if(menu == main_menu)
- {
- switch (main_menu->check())
- {
- case MNID_STARTGAME:
- // Start Game, ie. goto the slots menu
- update_load_save_game_menu(load_game_menu);
- break;
- case MNID_LEVELS_CONTRIB:
- // Contrib Menu
- puts("Entering contrib menu");
- generate_contrib_menu();
- break;
- case MNID_LEVELEDITOR:
- leveleditor = new LevelEditor();
- leveleditor->run();
- delete leveleditor;
- Menu::set_current(main_menu);
- resume_demo();
- break;
- case MNID_CREDITS:
- fadeout(500);
- credits_music = SoundManager::get()->load_music(datadir + "/music/credits.ogg");
- SoundManager::get()->play_music(credits_music);
- display_text_file("credits.txt");
- fadeout(500);
- Menu::set_current(main_menu);
- break;
- case MNID_QUITMAINMENU:
- Menu::set_current(0);
- break;
- }
- }
- else if(menu == options_menu)
- {
- process_options_menu();
- }
- else if(menu == load_game_menu)
- {
- if(event.key.keysym.sym == SDLK_DELETE)
- {
- int slot = menu->get_active_item_id();
- std::stringstream stream;
- stream << slot;
- std::string str = _("Are you sure you want to delete slot") + stream.str() + "?";
-
- if(confirm_dialog(bkg_title, str.c_str()))
- {
- str = st_save_dir + "/slot" + stream.str() + ".stsg";
- printf("Removing: %s\n",str.c_str());
- remove(str.c_str());
- }
-
- update_load_save_game_menu(load_game_menu);
- Menu::set_current(main_menu);
- resume_demo();
- }
- else if (process_load_game_menu())
- {
- resume_demo();
- }
- }
- else if(menu == contrib_menu)
- {
- check_levels_contrib_menu();
- }
- else if (menu == contrib_subset_menu)
- {
- check_contrib_subset_menu();
- }
- }
-
- mouse_cursor->draw(context);
-
- context.do_drawing();
-
- frame_rate.update();
-
- /* Pause: */
- frame++;
+void
+TitleScreen::update(float elapsed_time)
+{
+ main_loop->set_speed(0.6f);
+ Sector* sector = titlesession->get_current_sector();
+ sector->update(elapsed_time);
+
+ make_tux_jump();
+
+ Menu* menu = Menu::current();
+ if(menu) {
+ menu->update();
+
+ if(menu == main_menu.get()) {
+ switch (main_menu->check()) {
+ case MNID_STARTGAME:
+ // Start Game, ie. goto the slots menu
+ if(main_world.get() == NULL) {
+ main_world.reset(new World());
+ main_world->load("levels/world1/info");
+ }
+ current_world = main_world.get();
+ start_game();
+ break;
+
+ case MNID_LEVELS_CONTRIB:
+ // Contrib Menu
+ generate_contrib_menu();
+ Menu::push_current(contrib_menu.get());
+ break;
+
+ case MNID_ADDONS:
+ // Add-ons Menu
+ generate_addons_menu();
+ Menu::push_current(addons_menu.get());
+ break;
+
+ case MNID_CREDITS:
+ main_loop->push_screen(new TextScroller("credits.txt"),
+ new FadeOut(0.5));
+ break;
+
+ case MNID_QUITMAINMENU:
+ main_loop->quit(new FadeOut(0.25));
+ sound_manager->stop_music(0.25);
+ break;
+ }
+ } else if(menu == contrib_menu.get()) {
+ check_levels_contrib_menu();
+ } else if(menu == addons_menu.get()) {
+ check_addons_menu();
+ } else if (menu == contrib_world_menu.get()) {
+ check_contrib_world_menu();
}
- /* Free surfaces: */
+ }
- free_contrib_menu();
- delete titlesession;
- delete bkg_title;
- delete logo;
- delete img_choose_subset;
+ // reopen menu of user closed it (so that the app doesn't close when user
+ // accidently hit ESC)
+ if(Menu::current() == 0) {
+ generate_main_menu();
+ Menu::set_current(main_menu.get());
+ }
}
+void
+TitleScreen::start_game()
+{
+ std::string basename = current_world->get_basedir();
+ basename = basename.substr(0, basename.length()-1);
+ std::string worlddirname = FileSystem::basename(basename);
+ std::ostringstream stream;
+ stream << "profile" << config->profile << "/" << worlddirname << ".stsg";
+ std::string slotfile = stream.str();
+
+ try {
+ current_world->set_savegame_filename(slotfile);
+ current_world->run();
+ } catch(std::exception& e) {
+ log_fatal << "Couldn't start world: " << e.what() << std::endl;
+ }
+}