Bugfix: its finally possible to open a levelsubset.
[supertux.git] / src / title.cpp
index dd720b2..b948c59 100644 (file)
@@ -20,6 +20,7 @@
 //  02111-1307, USA.
 
 #include <iostream>
+#include <sstream>
 #include <stdio.h>
 #include <stdlib.h>
 #include <string.h>
@@ -42,6 +43,7 @@
 #include "high_scores.h"
 #include "gui/menu.h"
 #include "special/timer.h"
+#include "special/frame_rate.h"
 #include "app/setup.h"
 #include "level.h"
 #include "level_subset.h"
@@ -57,6 +59,7 @@
 #include "special/base.h"
 #include "app/gettext.h"
 #include "misc.h"
+#include "camera.h"
 
 static Surface* bkg_title;
 static Surface* logo;
@@ -66,8 +69,6 @@ static bool walking;
 static Timer random_timer;
 
 static int frame;
-static unsigned int last_update_time;
-static unsigned int update_time;
 
 static GameSession* titlesession;
 
@@ -102,7 +103,6 @@ void free_contrib_menu()
 
 void generate_contrib_menu()
 {
-  
   /** Generating contrib levels list by making use of Level Subset */
   std::set<std::string> level_subsets = FileSystem::dsubdirs("/levels", "info");
 
@@ -110,24 +110,22 @@ void generate_contrib_menu()
 
   contrib_menu->additem(MN_LABEL,_("Contrib Levels"),0,0);
   contrib_menu->additem(MN_HL,"",0,0);
-  
   int i = 0;
   for (std::set<std::string>::iterator it = level_subsets.begin(); it != level_subsets.end(); ++it)
     {
       LevelSubset* subset = new LevelSubset();
-      subset->load((*it).c_str());
-      contrib_menu->additem(MN_GOTO, subset->title.c_str(), i,
-          contrib_subset_menu);
+      subset->load(*it);
+      contrib_menu->additem(MN_GOTO, subset->title, 0, contrib_subset_menu, i);
       contrib_subsets.push_back(subset);
       ++i;
     }
 
-  i = 0;
+  i = level_subsets.size();
   for(std::set<std::string>::iterator it = worldmap_list.begin(); it != worldmap_list.end(); ++it)
     {
     WorldMapNS::WorldMap worldmap;
     worldmap.loadmap((*it).c_str());
-    contrib_menu->additem(MN_ACTION, worldmap.get_world_title(),0,0, i + level_subsets.size());
+    contrib_menu->additem(MN_ACTION, worldmap.get_world_title(),0,0, i);
     ++i;
     }
 
@@ -152,14 +150,14 @@ void check_levels_contrib_menu()
       current_subset = index;
       // FIXME: This shouln't be busy looping
       LevelSubset& subset = * (contrib_subsets[index]);
-          
+
       current_contrib_subset = &subset;
 
       contrib_subset_menu->clear();
 
       contrib_subset_menu->additem(MN_LABEL, subset.title, 0,0);
       contrib_subset_menu->additem(MN_HL,"",0,0);
-              
+
       for (int i = 0; i < subset.get_num_levels(); ++i)
         {
         /** get level's title */
@@ -169,7 +167,7 @@ void check_levels_contrib_menu()
         if(!reader)
           {
           std::cerr << "Error: Could not open level file. Ignoring...\n";
-          return;
+          continue;
           }
 
         reader->read_string("name", level_title, true);
@@ -191,8 +189,20 @@ void check_levels_contrib_menu()
     std::set<std::string>::iterator it = worldmap_list.begin();
     for(int i = index - contrib_subsets.size(); i > 0; --i)
     ++it;
-    worldmap.loadmap((*it));
-    worldmap.display();
+
+    std::string map_filename = *it;
+
+    worldmap.set_map_filename(map_filename);
+
+    // hack to erase the extension
+    unsigned int ext_pos = it->find_last_of(".");
+    if(ext_pos != std::string::npos)
+      map_filename.erase(ext_pos, map_filename.size() - ext_pos);
+
+    // TODO: slots should be available for contrib maps
+    worldmap.loadgame(st_save_dir + "/" + map_filename + "-slot1.stsg");
+
+    worldmap.display();  // run the map
 
     Menu::set_current(main_menu);
     }
@@ -245,6 +255,7 @@ void draw_demo(double frame_ratio)
   if(world->solids->get_width() * 32 - 320 < tux->base.x)
     {
       tux->level_begin();
+      world->camera->reset(Vector(tux->base.x, tux->base.y));
     }
 
   tux->can_jump = true;
@@ -280,7 +291,7 @@ void title(void)
   img_choose_subset = new Surface(datadir + "/images/status/choose-level-subset.png", true);
 
   /* Generating contrib maps by only using a string_list */
-  worldmap_list = FileSystem::dfiles("levels/worldmap", NULL, "icyisland.stwm");
+  worldmap_list = FileSystem::dfiles("levels/worldmap", "", "icyisland.stwm");
 
   titlesession->get_current_sector()->activate();
   titlesession->set_current();
@@ -288,7 +299,9 @@ void title(void)
   /* --- Main title loop: --- */
   frame = 0;
 
-  update_time = Ticks::get();
+  FrameRate frame_rate(100);  
+  frame_rate.set_frame_limit(false);
+  
   random_timer.start(rand() % 2000 + 2000);
 
   Menu::set_current(main_menu);
@@ -296,11 +309,11 @@ void title(void)
   while (Menu::current())
     {
       // if we spent to much time on a menu entry
-      if( (update_time - last_update_time) > 1000)
-        update_time = last_update_time = Ticks::get();
-
+      frame_rate.smooth_hanger();
+    
       // Calculate the movement-factor
-      double frame_ratio = ((double)(update_time-last_update_time))/((double)FRAME_RATE);
+      double frame_ratio = frame_rate.get();
+      
       if(frame_ratio > 1.5) /* Quick hack to correct the unprecise CPU clocks a little bit. */
         frame_ratio = 1.5 + (frame_ratio - 1.5) * 0.85;
       /* Lower the frame_ratio that Tux doesn't jump to hectically throught the demo. */
@@ -326,12 +339,12 @@ void title(void)
         context.draw_surface(logo, Vector(screen->w/2 - logo->w/2, 30),
             LAYER_FOREGROUND1+1);
 
-      context.draw_text(white_small_text, " SuperTux " VERSION "\n", Vector(0, screen->h - 70), LAYER_FOREGROUND1);
+      context.draw_text(white_small_text, " SuperTux " VERSION "\n", Vector(0, screen->h - 70), LEFT_ALLIGN, LAYER_FOREGROUND1);
       context.draw_text(white_small_text,
         _("Copyright (c) 2003 SuperTux Devel Team\n"
           "This game comes with ABSOLUTELY NO WARRANTY. This is free software, and you\n"
           "are welcome to redistribute it under certain conditions; see the file COPYING\n"
-          "for details.\n"), Vector(0, screen->h - 70 + white_small_text->get_height()), LAYER_FOREGROUND1);
+          "for details.\n"), Vector(0, screen->h - 70 + white_small_text->get_height()), LEFT_ALLIGN, LAYER_FOREGROUND1);
 
       /* Don't draw menu, if quit is true */
       Menu* menu = Menu::current();
@@ -358,7 +371,7 @@ void title(void)
                   leveleditor->run();
                   delete leveleditor;
                   Menu::set_current(main_menu);
-                  update_time = Ticks::get();
+                  frame_rate.update();
                   break;
                 case MNID_CREDITS:
                   display_text_file("CREDITS", SCROLL_SPEED_CREDITS, white_big_text , white_text, white_small_text, blue_text );
@@ -378,19 +391,20 @@ void title(void)
               if(event.key.keysym.sym == SDLK_DELETE)
                 {
                 int slot = menu->get_active_item_id();
-                char str[1024];
-                sprintf(str,_("Are you sure you want to delete slot %d?"), slot);
+                std::stringstream stream;
+                stream << slot;
+                std::string str = _("Are you sure you want to delete slot") + stream.str() + "?";
                 
-                if(confirm_dialog(bkg_title, str))
+                if(confirm_dialog(bkg_title, str.c_str()))
                   {
-                  sprintf(str,"%s/slot%d.stsg", st_save_dir, slot);
-                  printf("Removing: %s\n",str);
-                  remove(str);
+                  str = st_save_dir + "/slot" + stream.str() + ".stsg";
+                  printf("Removing: %s\n",str.c_str());
+                  remove(str.c_str());
                   }
 
                 update_load_save_game_menu(load_game_menu);
                 Menu::set_current(main_menu);
-                update_time = Ticks::get();
+                frame_rate.update();
                 }
               else if (process_load_game_menu())
                 {
@@ -398,7 +412,7 @@ void title(void)
                   titlesession->get_current_sector()->activate();
                   titlesession->set_current();
                   //titletux.level_begin();
-                  update_time = Ticks::get();
+                  frame_rate.update();
                 }
             }
           else if(menu == contrib_menu)
@@ -415,9 +429,7 @@ void title(void)
      
       context.do_drawing();
 
-      /* Set the time of the last update and the time of the current update */
-      last_update_time = update_time;
-      update_time = Ticks::get();
+      frame_rate.update();
 
       /* Pause: */
       frame++;