Prevent "Return to Level Editor" from working, if no levelsubset is loaded. This...
[supertux.git] / src / title.cpp
index d82aba4..ab172b6 100644 (file)
@@ -147,7 +147,7 @@ void check_contrib_subset_menu()
     {
       if (contrib_subset_menu->get_item_by_id(index).kind == MN_ACTION)
         {
-          std::cout << "Sarting level: " << index << std::endl;
+          std::cout << "Starting level: " << index << std::endl;
           GameSession session(current_contrib_subset, index, ST_GL_PLAY);
           session.run();
           player_status.reset();
@@ -299,7 +299,7 @@ void title(void)
                   generate_contrib_menu();
                   break;
                 case MNID_LEVELEDITOR:
-                  leveleditor(1);
+                  leveleditor();
                   Menu::set_current(main_menu);
                   break;
                 case MNID_CREDITS: