#include "player.h"
#include "math.h"
+void loadshared(void);
+void activate_particle_systems(void);
+
static texture_type bkg_title, img_choose_subset, anim1, anim2;
static SDL_Event event;
static SDLKey key;
texture_draw(&anim2, 560, 270);
}
-void loadshared(void);
-void activate_particle_systems(void);
/* --- TITLE SCREEN --- */
int title(void)
string_list_type level_subsets;
st_subset subset;
level_subsets = dsubdirs("/levels", "info");
+ timer_type random_timer;
+ timer_init(&random_timer, true);
+ bool walking = true;
Player titletux;
titletux.init();
st_pause_ticks_init();
activate_particle_systems();
/* Lower the gravity that tux doesn't jump to hectically through the demo */
gravity = 5;
-
+
/* Reset menu variables */
menu_reset();
Menu::set_current(main_menu);
load_hs();
update_time = st_get_ticks();
-
+ timer_start(&random_timer, rand() % 2000 + 2000);
+
while (!done && !quit)
{
-
+
/* Calculate the movement-factor */
frame_ratio = ((double)(update_time-last_update_time))/((double)FRAME_RATE);
if(frame_ratio > 1.5) /* Quick hack to correct the unprecise CPU clocks a little bit. */
frame_ratio = 1.5 + (frame_ratio - 1.5) * 0.85;
/* Lower the frame_ratio that Tux doesn't jump to hectically throught the demo. */
frame_ratio /= 2;
-
+
/* Handle events: */
while (SDL_PollEvent(&event))
{
+ menu_event(event);
if (event.type == SDL_QUIT)
{
/* Quit event - quit: */
key = event.key.keysym.sym;
/* Check for menu events */
- menu_event(&event.key.keysym);
+ //menu_event(event);
if (key == SDLK_ESCAPE)
{
quit = 1;
}
}
- else if (event.type == SDL_JOYAXISMOTION && event.jaxis.axis == JOY_Y)
- {
- if (event.jaxis.value > 1024)
- menuaction = MENU_ACTION_DOWN;
- else if (event.jaxis.value < -1024)
- menuaction = MENU_ACTION_UP;
- }
- else if (event.type == SDL_JOYBUTTONDOWN)
- {
- /* Joystick button: Continue: */
- menuaction = MENU_ACTION_HIT;
- }
}
-
+
/* Draw the background: */
draw_background();
global_frame_counter++;
titletux.key_event(SDLK_RIGHT,DOWN);
- titletux.key_event(SDLK_UP,DOWN);
- if(current_level.width * 32 - 320 < titletux.base.x)
- {
- titletux.base.x = 160;
- scroll_x = 0;
- }
+ if(timer_check(&random_timer))
+ {
+ if(walking)
+ titletux.key_event(SDLK_UP,UP);
+ else
+ titletux.key_event(SDLK_UP,DOWN);
+ }
+ else
+ {
+ timer_start(&random_timer, rand() % 3000 + 3000);
+ walking = !walking;
+ }
+
+ if(current_level.width * 32 - 320 < titletux.base.x)
+ {
+ titletux.base.x = 160;
+ scroll_x = 0;
+ }
+
titletux.action();
titletux.draw();
-
+
/* DEMO end */
/* Draw the high score: */
{
process_save_load_game_menu(false);
}
-
+
+ mouse_cursor->draw();
+
flipscreen();
/* Set the time of the last update and the time of the current update */
last_update_time = update_time;
update_time = st_get_ticks();
-
+
/* Pause: */
frame++;
SDL_Delay(25);
}
/* Free surfaces: */
- level_free(¤t_level);
texture_free(&bkg_title);
texture_free(&anim1);
texture_free(&anim2);
texture_draw_part(&bkg_title, 0, 0, 0, 0, 640, 130);
-
+
flipscreen();
if(60+screen->h+(n*18)+(d*18)-scroll < 0 && 20+60+screen->h+(n*18)+(d*18)-scroll < 0)