for (int i = 1; i <= subset.levels; ++i)
{
Level level;
- level.load(subset.name, i);
+ level.load(subset.name, i, 0);
contrib_subset_menu->additem(MN_ACTION, level.name, 0, 0, i);
}
contrib_subset_menu->additem(MN_HL,"",0,0);
if(plevel->width * 32 - 320 < tux->base.x)
{
tux->level_begin();
- scroll_x = 0;
}
tux->can_jump = true;
else if (process_load_game_menu())
{
// FIXME: shouldn't be needed if GameSession doesn't relay on global variables
- // reset tux
- scroll_x = 0;
//titletux.level_begin();
update_time = st_get_ticks();
}