// TODO: slots should be available for contrib maps
worldmap.loadgame(user_dir + "/save/" + subset.name + "-slot1.stsg");
-
worldmap.display(); // run the map
Menu::set_current(main_menu);
resume_demo();
} else if (current_subset != index) {
current_subset = index;
- // FIXME: This shouln't be busy looping
LevelSubset& subset = * (contrib_subsets[index]);
current_contrib_subset = ⊂
Menu::set_current(main_menu);
}
- mouse_cursor->draw(context);
-
context.do_drawing();
//frame_rate.update();