a few fixes that I had lying around here, select walk animation in worldmap when...
[supertux.git] / src / title.cpp
index 5842cd4..94ccc5a 100644 (file)
 #include <SDL_image.h>
 #include <physfs.h>
 
-#ifndef WIN32
-#include <sys/types.h>
-#include <ctype.h>
-#endif
-
-#include "title.h"
-#include "video/screen.h"
-#include "video/surface.h"
-#include "gui/menu.h"
-#include "timer.h"
-#include "lisp/lisp.h"
-#include "lisp/parser.h"
-#include "level.h"
-#include "level_subset.h"
-#include "game_session.h"
-#include "worldmap.h"
-#include "leveleditor.h"
-#include "player_status.h"
-#include "tile.h"
-#include "sector.h"
-#include "object/tilemap.h"
-#include "object/camera.h"
-#include "object/player.h"
-#include "resources.h"
-#include "gettext.h"
-#include "misc.h"
-#include "textscroller.h"
-#include "file_system.h"
-#include "control/joystickkeyboardcontroller.h"
-#include "control/codecontroller.h"
-#include "main.h"
+#include "title.hpp"
+#include "video/screen.hpp"
+#include "video/surface.hpp"
+#include "audio/sound_manager.hpp"
+#include "gui/menu.hpp"
+#include "timer.hpp"
+#include "lisp/lisp.hpp"
+#include "lisp/parser.hpp"
+#include "level.hpp"
+#include "level_subset.hpp"
+#include "game_session.hpp"
+#include "worldmap.hpp"
+#include "player_status.hpp"
+#include "tile.hpp"
+#include "sector.hpp"
+#include "object/tilemap.hpp"
+#include "object/camera.hpp"
+#include "object/player.hpp"
+#include "resources.hpp"
+#include "gettext.hpp"
+#include "misc.hpp"
+#include "textscroller.hpp"
+#include "file_system.hpp"
+#include "control/joystickkeyboardcontroller.hpp"
+#include "control/codecontroller.hpp"
+#include "main.hpp"
+#include "exceptions.hpp"
 
 static Surface* bkg_title;
 static Surface* logo;
@@ -79,6 +75,7 @@ static CodeController* controller;
 
 static std::vector<LevelSubset*> contrib_subsets;
 static LevelSubset* current_contrib_subset = 0;
+static int current_subset = -1;
 
 /* If the demo was stopped - because game started, level
    editor was excuted, etc - call this when you get back
@@ -86,7 +83,7 @@ static LevelSubset* current_contrib_subset = 0;
  */
 void resume_demo()
 {
-  player_status.reset();
+  player_status->reset();
   titlesession->get_current_sector()->activate("main");
   titlesession->set_current();
 
@@ -111,6 +108,8 @@ void free_contrib_menu()
 
   contrib_subsets.clear();
   contrib_menu->clear();
+  current_contrib_subset = 0;
+  current_subset = -1;
 }
 
 void generate_contrib_menu()
@@ -174,8 +173,6 @@ std::string get_level_name(const std::string& filename)
 
 void check_levels_contrib_menu()
 {
-  static int current_subset = -1;
-
   int index = contrib_menu->check();
   if (index == -1)
     return;
@@ -185,6 +182,7 @@ void check_levels_contrib_menu()
   if(subset.has_worldmap) {
     WorldMapNS::WorldMap worldmap;
     worldmap.set_map_filename(subset.get_worldmap_filename());
+    sound_manager->stop_music();
 
     // some fading
     fadeout(256);
@@ -231,10 +229,11 @@ void check_contrib_subset_menu()
   int index = contrib_subset_menu->check();
   if (index != -1) {
     if (contrib_subset_menu->get_item_by_id(index).kind == MN_ACTION) {
+      sound_manager->stop_music();
       GameSession session(
           current_contrib_subset->get_level_filename(index), ST_GL_PLAY);
       session.run();
-      player_status.reset();
+      player_status->reset();
       Menu::set_current(main_menu);
       resume_demo();
     }
@@ -282,15 +281,14 @@ void title()
 {
   walking = true;
   //LevelEditor* leveleditor;
-  MusicRef credits_music;
   controller = new CodeController();
 
   titlesession = new GameSession("levels/misc/menu.stl", ST_GL_DEMO_GAME);
 
   /* Load images: */
-  bkg_title = new Surface("images/background/arctis.jpg", false);
-  logo = new Surface("images/engine/menu/logo.png", true);
-  //img_choose_subset = new Surface("images/status/choose-level-subset.png", true);
+  bkg_title = new Surface("images/background/arctis.jpg");
+  logo = new Surface("images/engine/menu/logo.png");
+  //img_choose_subset = new Surface("images/status/choose-level-subset.png");
 
   titlesession->get_current_sector()->activate("main");
   titlesession->set_current();
@@ -313,7 +311,7 @@ void title()
       // Calculate the movement-factor
       Uint32 ticks = SDL_GetTicks();
       float elapsed_time = float(ticks - lastticks) / 1000.;
-      global_time += elapsed_time;
+      game_time += elapsed_time;
       lastticks = ticks;
       // 40fps is minimum
       if(elapsed_time > .04)
@@ -331,21 +329,21 @@ void title()
         }
         main_controller->process_event(event);
         if (event.type == SDL_QUIT)
-          throw std::runtime_error("Received window close");
+          throw graceful_shutdown();
       }
   
       /* Draw the background: */
       draw_demo(elapsed_time);
 
       if (Menu::current() == main_menu)
-        context.draw_surface(logo, Vector(SCREEN_WIDTH/2 - logo->w/2, 30),
+        context.draw_surface(logo, Vector(SCREEN_WIDTH/2 - logo->get_width()/2, 30),
             LAYER_FOREGROUND1+1);
 
       context.draw_text(white_small_text, " SuperTux " PACKAGE_VERSION "\n",
               Vector(0, SCREEN_HEIGHT - 50), LEFT_ALLIGN, LAYER_FOREGROUND1);
       context.draw_text(white_small_text,
         _(
-"Copyright (c) 2005 SuperTux Devel Team\n"
+"Copyright (c) 2006 SuperTux Devel Team\n"
 "This game comes with ABSOLUTELY NO WARRANTY. This is free software, and you are welcome to\n"
 "redistribute it under certain conditions; see the file COPYING for details.\n"
         ),
@@ -382,11 +380,11 @@ void title()
                 }
 #endif
                 case MNID_CREDITS:
+                  sound_manager->stop_music();
                   fadeout(500);
-                  credits_music = sound_manager->load_music(
-                      "/music/credits.ogg");
-                  sound_manager->play_music(credits_music);
+                  sound_manager->play_music("music/credits.ogg");
                   display_text_file("credits.txt");
+                  sound_manager->stop_music();
                   fadeout(500);
                   Menu::set_current(main_menu);
                   break;
@@ -440,6 +438,7 @@ void title()
       }
 
       context.do_drawing();
+      sound_manager->update();
 
       //frame_rate.update();