a few fixes that I had lying around here, select walk animation in worldmap when...
[supertux.git] / src / title.cpp
index 2abc6e3..94ccc5a 100644 (file)
@@ -59,6 +59,7 @@
 #include "control/joystickkeyboardcontroller.hpp"
 #include "control/codecontroller.hpp"
 #include "main.hpp"
+#include "exceptions.hpp"
 
 static Surface* bkg_title;
 static Surface* logo;
@@ -82,7 +83,7 @@ static int current_subset = -1;
  */
 void resume_demo()
 {
-  player_status.reset();
+  player_status->reset();
   titlesession->get_current_sector()->activate("main");
   titlesession->set_current();
 
@@ -181,6 +182,7 @@ void check_levels_contrib_menu()
   if(subset.has_worldmap) {
     WorldMapNS::WorldMap worldmap;
     worldmap.set_map_filename(subset.get_worldmap_filename());
+    sound_manager->stop_music();
 
     // some fading
     fadeout(256);
@@ -227,10 +229,11 @@ void check_contrib_subset_menu()
   int index = contrib_subset_menu->check();
   if (index != -1) {
     if (contrib_subset_menu->get_item_by_id(index).kind == MN_ACTION) {
+      sound_manager->stop_music();
       GameSession session(
           current_contrib_subset->get_level_filename(index), ST_GL_PLAY);
       session.run();
-      player_status.reset();
+      player_status->reset();
       Menu::set_current(main_menu);
       resume_demo();
     }
@@ -283,9 +286,9 @@ void title()
   titlesession = new GameSession("levels/misc/menu.stl", ST_GL_DEMO_GAME);
 
   /* Load images: */
-  bkg_title = new Surface("images/background/arctis.jpg", false);
-  logo = new Surface("images/engine/menu/logo.png", true);
-  //img_choose_subset = new Surface("images/status/choose-level-subset.png", true);
+  bkg_title = new Surface("images/background/arctis.jpg");
+  logo = new Surface("images/engine/menu/logo.png");
+  //img_choose_subset = new Surface("images/status/choose-level-subset.png");
 
   titlesession->get_current_sector()->activate("main");
   titlesession->set_current();
@@ -308,7 +311,7 @@ void title()
       // Calculate the movement-factor
       Uint32 ticks = SDL_GetTicks();
       float elapsed_time = float(ticks - lastticks) / 1000.;
-      global_time += elapsed_time;
+      game_time += elapsed_time;
       lastticks = ticks;
       // 40fps is minimum
       if(elapsed_time > .04)
@@ -326,21 +329,21 @@ void title()
         }
         main_controller->process_event(event);
         if (event.type == SDL_QUIT)
-          throw std::runtime_error("Received window close");
+          throw graceful_shutdown();
       }
   
       /* Draw the background: */
       draw_demo(elapsed_time);
 
       if (Menu::current() == main_menu)
-        context.draw_surface(logo, Vector(SCREEN_WIDTH/2 - logo->w/2, 30),
+        context.draw_surface(logo, Vector(SCREEN_WIDTH/2 - logo->get_width()/2, 30),
             LAYER_FOREGROUND1+1);
 
       context.draw_text(white_small_text, " SuperTux " PACKAGE_VERSION "\n",
               Vector(0, SCREEN_HEIGHT - 50), LEFT_ALLIGN, LAYER_FOREGROUND1);
       context.draw_text(white_small_text,
         _(
-"Copyright (c) 2005 SuperTux Devel Team\n"
+"Copyright (c) 2006 SuperTux Devel Team\n"
 "This game comes with ABSOLUTELY NO WARRANTY. This is free software, and you are welcome to\n"
 "redistribute it under certain conditions; see the file COPYING for details.\n"
         ),
@@ -377,9 +380,11 @@ void title()
                 }
 #endif
                 case MNID_CREDITS:
+                  sound_manager->stop_music();
                   fadeout(500);
                   sound_manager->play_music("music/credits.ogg");
                   display_text_file("credits.txt");
+                  sound_manager->stop_music();
                   fadeout(500);
                   Menu::set_current(main_menu);
                   break;