static Surface* bkg_title;
static Surface* logo;
-static Surface* img_choose_subset;
+//static Surface* img_choose_subset;
static bool walking;
-static Timer2 random_timer;
+static Timer random_timer;
static int frame;
controller->press(Controller::RIGHT);
if(random_timer.check() ||
- (walking && (int) last_tux_x_pos == (int) tux->get_pos().x)) {
+ (walking && fabsf(last_tux_x_pos - tux->get_pos().x)) < .1) {
walking = false;
} else {
- if(!walking && (int) tux->get_pos().y == (int) last_tux_y_pos) {
+ if(!walking && fabsf(tux->get_pos().y - last_tux_y_pos) < .1) {
random_timer.start(float(rand() % 3000 + 3000) / 1000.);
walking = true;
}
/* Load images: */
bkg_title = new Surface(datadir + "/images/background/arctis.jpg", false);
- logo = new Surface(datadir + "/images/title/logo.png", true);
- img_choose_subset = new Surface(datadir + "/images/status/choose-level-subset.png", true);
+ logo = new Surface(datadir + "/images/engine/menu/logo.png", true);
+ //img_choose_subset = new Surface(datadir + "/images/status/choose-level-subset.png", true);
titlesession->get_current_sector()->activate("main");
titlesession->set_current();
delete titlesession;
delete bkg_title;
delete logo;
- delete img_choose_subset;
+ //delete img_choose_subset;
}