// $Id$
-//
+//
// SuperTux
-// Copyright (C) 2000 Bill Kendrick <bill@newbreedsoftware.com>
// Copyright (C) 2004 Tobias Glaesser <tobi.web@gmx.de>
+// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
-//
+//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
+#include <config.h>
#include <iostream>
+#include <sstream>
+#include <stdexcept>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <errno.h>
#include <unistd.h>
+#include <cmath>
#include <SDL.h>
#include <SDL_image.h>
+#include <physfs.h>
+
+#include "title.hpp"
+#include "mainloop.hpp"
+#include "video/drawing_context.hpp"
+#include "video/surface.hpp"
+#include "audio/sound_manager.hpp"
+#include "gui/menu.hpp"
+#include "timer.hpp"
+#include "lisp/lisp.hpp"
+#include "lisp/parser.hpp"
+#include "level.hpp"
+#include "world.hpp"
+#include "game_session.hpp"
+#include "worldmap/worldmap.hpp"
+#include "player_status.hpp"
+#include "tile.hpp"
+#include "sector.hpp"
+#include "object/tilemap.hpp"
+#include "object/camera.hpp"
+#include "object/player.hpp"
+#include "resources.hpp"
+#include "gettext.hpp"
+#include "textscroller.hpp"
+#include "fadeout.hpp"
+#include "file_system.hpp"
+#include "control/joystickkeyboardcontroller.hpp"
+#include "control/codecontroller.hpp"
+#include "main.hpp"
+#include "log.hpp"
+#include "options_menu.hpp"
+#include "console.hpp"
+#include "random_generator.hpp"
+#include "addon_manager.hpp"
+
+enum MainMenuIDs {
+ MNID_STARTGAME,
+ MNID_LEVELS_CONTRIB,
+ MNID_ADDONS,
+ MNID_OPTIONMENU,
+ MNID_LEVELEDITOR,
+ MNID_CREDITS,
+ MNID_QUITMAINMENU
+};
+
+void
+TitleScreen::update_load_game_menu()
+{
+ load_game_menu.reset(new Menu());
+
+ load_game_menu->add_label(_("Start Game"));
+ load_game_menu->add_hl();
+ for(int i = 1; i <= 5; ++i) {
+ load_game_menu->add_entry(i, get_slotinfo(i));
+ }
+ load_game_menu->add_hl();
+ load_game_menu->add_back(_("Back"));
+}
-#ifndef WIN32
-#include <sys/types.h>
-#include <ctype.h>
-#endif
-
-#include "defines.h"
-#include "globals.h"
-#include "title.h"
-#include "screen/screen.h"
-#include "screen/surface.h"
-#include "high_scores.h"
-#include "menu.h"
-#include "timer.h"
-#include "setup.h"
-#include "level.h"
-#include "level_subset.h"
-#include "gameloop.h"
-#include "leveleditor.h"
-#include "scene.h"
-#include "player.h"
-#include "math.h"
-#include "tile.h"
-#include "sector.h"
-#include "tilemap.h"
-#include "resources.h"
-#include "gettext.h"
-
-static Surface* bkg_title;
-static Surface* logo;
-static Surface* img_choose_subset;
-
-static bool walking;
-static Timer random_timer;
-
-static int frame;
-static unsigned int last_update_time;
-static unsigned int update_time;
-
-static GameSession* titlesession;
-
-static std::vector<LevelSubset*> contrib_subsets;
-static LevelSubset* current_contrib_subset = 0;
-
-static LevelEditor* leveleditor;
-
-void free_contrib_menu()
+void
+TitleScreen::free_contrib_menu()
{
- for(std::vector<LevelSubset*>::iterator i = contrib_subsets.begin();
- i != contrib_subsets.end(); ++i)
+ for(std::vector<World*>::iterator i = contrib_worlds.begin();
+ i != contrib_worlds.end(); ++i)
delete *i;
- contrib_subsets.clear();
- contrib_menu->clear();
+ contrib_worlds.clear();
}
-void generate_contrib_menu()
+void
+TitleScreen::generate_contrib_menu()
{
- string_list_type level_subsets = dsubdirs("/levels", "info");
+ /** Generating contrib levels list by making use of Level Subset */
+ std::vector<std::string> level_worlds;
+ char** files = PHYSFS_enumerateFiles("levels/");
+ for(const char* const* filename = files; *filename != 0; ++filename) {
+ std::string filepath = std::string("levels/") + *filename;
+ if(PHYSFS_isDirectory(filepath.c_str()))
+ level_worlds.push_back(filepath);
+ }
+ PHYSFS_freeList(files);
free_contrib_menu();
-
- contrib_menu->additem(MN_LABEL,_("Contrib Levels"),0,0);
- contrib_menu->additem(MN_HL,"",0,0);
-
- for (int i = 0; i < level_subsets.num_items; ++i)
- {
- LevelSubset* subset = new LevelSubset();
- subset->load(level_subsets.item[i]);
- contrib_menu->additem(MN_GOTO, subset->title.c_str(), i,
- contrib_subset_menu, i+1);
- contrib_subsets.push_back(subset);
+ contrib_menu.reset(new Menu());
+
+ contrib_menu->add_label(_("Contrib Levels"));
+ contrib_menu->add_hl();
+
+ int i = 0;
+ for (std::vector<std::string>::iterator it = level_worlds.begin();
+ it != level_worlds.end(); ++it) {
+ try {
+ std::auto_ptr<World> world (new World());
+ world->load(*it + "/info");
+ if(world->hide_from_contribs) {
+ continue;
+ }
+ contrib_menu->add_entry(i++, world->title);
+ contrib_worlds.push_back(world.release());
+ } catch(std::exception& e) {
+#ifdef DEBUG
+ log_warning << "Couldn't parse levelset info for '" << *it << "': " << e.what() << std::endl;
+#endif
}
+ }
- contrib_menu->additem(MN_HL,"",0,0);
- contrib_menu->additem(MN_BACK,_("Back"),0,0);
-
- string_list_free(&level_subsets);
+ contrib_menu->add_hl();
+ contrib_menu->add_back(_("Back"));
}
-void check_contrib_menu()
+std::string
+TitleScreen::get_level_name(const std::string& filename)
{
- static int current_subset = -1;
+ try {
+ lisp::Parser parser;
+ std::auto_ptr<lisp::Lisp> root (parser.parse(filename));
+
+ const lisp::Lisp* level = root->get_lisp("supertux-level");
+ if(!level)
+ return "";
+
+ std::string name;
+ level->get("name", name);
+ return name;
+ } catch(std::exception& e) {
+ log_warning << "Problem getting name of '" << filename << "': "
+ << e.what() << std::endl;
+ return "";
+ }
+}
+void
+TitleScreen::check_levels_contrib_menu()
+{
int index = contrib_menu->check();
- if (index != -1)
+ if (index == -1)
+ return;
+
+ current_world = contrib_worlds[index];
+
+ if(!current_world->is_levelset) {
+ update_load_game_menu();
+ Menu::push_current(load_game_menu.get());
+ } else {
+ contrib_world_menu.reset(new Menu());
+
+ contrib_world_menu->add_label(current_world->title);
+ contrib_world_menu->add_hl();
+
+ for (unsigned int i = 0; i < current_world->get_num_levels(); ++i)
{
- index -= 1;
- if (index >= 0 && index <= int(contrib_subsets.size()))
- {
- if (current_subset != index)
- {
- current_subset = index;
- // FIXME: This shouln't be busy looping
- LevelSubset& subset = * (contrib_subsets[index]);
-
- current_contrib_subset = ⊂
-
- contrib_subset_menu->clear();
-
- contrib_subset_menu->additem(MN_LABEL, subset.title, 0,0);
- contrib_subset_menu->additem(MN_HL,"",0,0);
-
- for (int i = 0; i < subset.get_num_levels(); ++i)
- {
- Level* level = new Level;
- level->load(subset.get_level_filename(i));
- contrib_subset_menu->additem(MN_ACTION, level->get_name(), 0, 0, i);
- delete level;
- }
-
- contrib_subset_menu->additem(MN_HL,"",0,0);
- contrib_subset_menu->additem(MN_BACK, _("Back"), 0, 0);
-
- titlesession->get_current_sector()->activate();
- titlesession->set_current();
- }
- }
- else
- {
- // Back button
- }
+ /** get level's title */
+ std::string filename = current_world->get_level_filename(i);
+ std::string title = get_level_name(filename);
+ contrib_world_menu->add_entry(i, title);
}
+
+ contrib_world_menu->add_hl();
+ contrib_world_menu->add_back(_("Back"));
+
+ Menu::push_current(contrib_world_menu.get());
+ }
}
-void check_contrib_subset_menu()
+void
+TitleScreen::check_contrib_world_menu()
{
- int index = contrib_subset_menu->check();
- if (index != -1)
- {
- if (contrib_subset_menu->get_item_by_id(index).kind == MN_ACTION)
- {
- std::cout << "Starting level: " << index << std::endl;
-
- GameSession session(
- current_contrib_subset->get_level_filename(index), ST_GL_PLAY);
- session.run();
- player_status.reset();
- Menu::set_current(main_menu);
- titlesession->get_current_sector()->activate();
- titlesession->set_current();
- }
- }
+ int index = contrib_world_menu->check();
+ if (index != -1) {
+ if (contrib_world_menu->get_item_by_id(index).kind == MN_ACTION) {
+ sound_manager->stop_music();
+ GameSession* session =
+ new GameSession(current_world->get_level_filename(index));
+ main_loop->push_screen(session);
+ }
+ }
+}
+
+namespace {
+ bool generate_addons_menu_sorter(const Addon& a1, const Addon& a2)
+ {
+ return a1.title < a2.title;
+ }
}
-void draw_demo(double frame_ratio)
+void
+TitleScreen::generate_addons_menu()
{
- Sector* world = titlesession->get_current_sector();
- Player* tux = world->player;
-
- world->play_music(LEVEL_MUSIC);
-
- global_frame_counter++;
- tux->key_event((SDLKey) keymap.right,DOWN);
-
- if(random_timer.check())
- {
- if(walking)
- tux->key_event((SDLKey) keymap.jump,UP);
- else
- tux->key_event((SDLKey) keymap.jump,DOWN);
+ AddonManager& adm = AddonManager::get_instance();
+ addons = adm.get_addons();
+
+ // sort addons
+ std::sort(addons.begin(), addons.end(), generate_addons_menu_sorter);
+
+ // hide installed addons from installation menu
+ std::vector<Addon>::iterator it2 = addons.begin();
+ while (it2 != addons.end()) {
+ Addon addon = *it2;
+ if (addon.isInstalled) {
+ bool restart = false;
+ for (std::vector<Addon>::iterator it = addons.begin(); it != addons.end(); ++it) {
+ Addon addon2 = *it;
+ if ((addon2.title == addon.title) && (!addon2.isInstalled)) {
+ addons.erase(it);
+ restart = true;
+ break;
+ }
+ }
+ if (restart) {
+ it2 = addons.begin();
+ continue;
+ }
}
- else
- {
- random_timer.start(rand() % 3000 + 3000);
- walking = !walking;
+ it2++;
+ }
+
+ free_addons_menu();
+ addons_menu.reset(new Menu());
+
+ addons_menu->add_label(_("Add-ons"));
+ addons_menu->add_hl();
+
+ int i = 0;
+ for (std::vector<Addon>::iterator it = addons.begin(); it != addons.end(); ++it) {
+ Addon addon = *it;
+ if (addon.isInstalled) {
+ addons_menu->add_entry(i++, std::string(_("Remove")) + " \"" + addon.title + "\"");
+ } else {
+ addons_menu->add_entry(i++, std::string(_("Install")) + " \"" + addon.title + "\"");
}
+ }
- // Wrap around at the end of the level back to the beginnig
- if(world->solids->get_width() * 32 - 320 < tux->base.x)
- {
- tux->level_begin();
- }
+ addons_menu->add_hl();
+ addons_menu->add_back(_("Back"));
+}
- tux->can_jump = true;
- float last_tux_x_pos = tux->base.x;
- world->action(frame_ratio);
-
+void
+TitleScreen::check_addons_menu()
+{
+ int index = addons_menu->check();
+ if (index == -1) return;
+
+ //AddonManager& adm = AddonManager::get_instance();
+ Addon addon = addons[index];
+ if (!addon.isInstalled) {
+ addon.install();
+ generate_addons_menu();
+ Menu::set_current(addons_menu.get());
+ } else {
+ addon.remove();
+ generate_addons_menu();
+ Menu::set_current(addons_menu.get());
+ }
+}
- // disabled for now, since with the new jump code we easily get deadlocks
- // Jump if tux stays in the same position for one loop, ie. if he is
- // stuck behind a wall
- if (last_tux_x_pos == tux->base.x)
- {
- walking = false;
- }
+void
+TitleScreen::free_addons_menu()
+{
+}
+
+void
+TitleScreen::make_tux_jump()
+{
+ static bool jumpWasReleased = true;
+ Sector* sector = titlesession->get_current_sector();
+ Player* tux = sector->player;
+
+ controller->update();
+ controller->press(Controller::RIGHT);
+
+ // Check if we should press the jump button
+ Rect lookahead = tux->get_bbox();
+ lookahead.p2.x += 96;
+ bool pathBlocked = !sector->is_free_of_statics(lookahead);
+ if ((pathBlocked && jumpWasReleased) || !tux->on_ground()) {
+ controller->press(Controller::JUMP);
+ jumpWasReleased = false;
+ } else {
+ jumpWasReleased = true;
+ }
- world->draw(*titlesession->context);
+ // Wrap around at the end of the level back to the beginnig
+ if(sector->get_width() - 320 < tux->get_pos().x) {
+ sector->activate("main");
+ sector->camera->reset(tux->get_pos());
+ }
}
-/* --- TITLE SCREEN --- */
-void title(void)
+TitleScreen::TitleScreen()
{
- random_timer.init(true);
+ controller.reset(new CodeController());
+ titlesession.reset(new GameSession("levels/misc/menu.stl"));
+
+ Player* player = titlesession->get_current_sector()->player;
+ player->set_controller(controller.get());
+ player->set_speedlimit(230); //MAX_WALK_XM
+
+ main_menu.reset(new Menu());
+ main_menu->set_pos(SCREEN_WIDTH/2, SCREEN_HEIGHT/2 + 35);
+ main_menu->add_entry(MNID_STARTGAME, _("Start Game"));
+ main_menu->add_entry(MNID_LEVELS_CONTRIB, _("Contrib Levels"));
+ main_menu->add_entry(MNID_ADDONS, _("Add-ons"));
+ main_menu->add_submenu(_("Options"), get_options_menu());
+ main_menu->add_entry(MNID_CREDITS, _("Credits"));
+ main_menu->add_entry(MNID_QUITMAINMENU, _("Quit"));
+}
- walking = true;
+TitleScreen::~TitleScreen()
+{
+}
- st_pause_ticks_init();
+void
+TitleScreen::setup()
+{
+ player_status->reset();
- titlesession = new GameSession(datadir + "/levels/misc/menu.stl", ST_GL_DEMO_GAME);
+ Sector* sector = titlesession->get_current_sector();
+ if(Sector::current() != sector) {
+ sector->play_music(LEVEL_MUSIC);
+ sector->activate(sector->player->get_pos());
+ }
- /* Load images: */
- bkg_title = new Surface(datadir + "/images/background/arctis.jpg", IGNORE_ALPHA);
- logo = new Surface(datadir + "/images/title/logo.png", USE_ALPHA);
- img_choose_subset = new Surface(datadir + "/images/status/choose-level-subset.png", USE_ALPHA);
+ Menu::set_current(main_menu.get());
+}
- /* --- Main title loop: --- */
- frame = 0;
+void
+TitleScreen::leave()
+{
+ Sector* sector = titlesession->get_current_sector();
+ sector->deactivate();
+ Menu::set_current(NULL);
+}
- update_time = st_get_ticks();
- random_timer.start(rand() % 2000 + 2000);
+void
+TitleScreen::draw(DrawingContext& context)
+{
+ Sector* sector = titlesession->get_current_sector();
+ sector->draw(context);
+
+ context.draw_text(white_small_text, "SuperTux " PACKAGE_VERSION "\n",
+ Vector(5, SCREEN_HEIGHT - 50), ALIGN_LEFT, LAYER_FOREGROUND1);
+ context.draw_text(white_small_text,
+ _(
+"Copyright (c) 2007 SuperTux Devel Team\n"
+"This game comes with ABSOLUTELY NO WARRANTY. This is free software, and you are welcome to\n"
+"redistribute it under certain conditions; see the file COPYING for details.\n"
+),
+ Vector(5, SCREEN_HEIGHT - 50 + white_small_text->get_height() + 5),
+ ALIGN_LEFT, LAYER_FOREGROUND1);
+}
- Menu::set_current(main_menu);
- DrawingContext& context = *titlesession->context;
- while (Menu::current())
- {
- // if we spent to much time on a menu entry
- if( (update_time - last_update_time) > 1000)
- update_time = last_update_time = st_get_ticks();
-
- // Calculate the movement-factor
- double frame_ratio = ((double)(update_time-last_update_time))/((double)FRAME_RATE);
- if(frame_ratio > 1.5) /* Quick hack to correct the unprecise CPU clocks a little bit. */
- frame_ratio = 1.5 + (frame_ratio - 1.5) * 0.85;
- /* Lower the frame_ratio that Tux doesn't jump to hectically throught the demo. */
- frame_ratio /= 2;
-
- SDL_Event event;
- while (SDL_PollEvent(&event))
- {
- if (Menu::current())
- {
- Menu::current()->event(event);
- }
- // FIXME: QUIT signal should be handled more generic, not locally
- if (event.type == SDL_QUIT)
- Menu::set_current(0);
+void
+TitleScreen::update(float elapsed_time)
+{
+ main_loop->set_speed(0.6f);
+ Sector* sector = titlesession->get_current_sector();
+ sector->update(elapsed_time);
+
+ make_tux_jump();
+
+ Menu* menu = Menu::current();
+ if(menu) {
+ menu->update();
+
+ if(menu == main_menu.get()) {
+ switch (main_menu->check()) {
+ case MNID_STARTGAME:
+ // Start Game, ie. goto the slots menu
+ if(main_world.get() == NULL) {
+ main_world.reset(new World());
+ main_world->load("levels/world1/info");
+ }
+ current_world = main_world.get();
+ update_load_game_menu();
+ Menu::push_current(load_game_menu.get());
+ break;
+ case MNID_LEVELS_CONTRIB:
+ // Contrib Menu
+ generate_contrib_menu();
+ Menu::push_current(contrib_menu.get());
+ break;
+ case MNID_ADDONS:
+ // Add-ons Menu
+ generate_addons_menu();
+ Menu::push_current(addons_menu.get());
+ break;
+ case MNID_CREDITS:
+ main_loop->push_screen(new TextScroller("credits.txt"),
+ new FadeOut(0.5));
+ break;
+ case MNID_QUITMAINMENU:
+ main_loop->quit(new FadeOut(0.25));
+ break;
+ }
+ } else if(menu == load_game_menu.get()) {
+ /*
+ if(event.key.keysym.sym == SDLK_DELETE) {
+ int slot = menu->get_active_item_id();
+ std::stringstream stream;
+ stream << slot;
+ std::string str = _("Are you sure you want to delete slot") + stream.str() + "?";
+
+ if(confirm_dialog(bkg_title, str.c_str())) {
+ str = "save/slot" + stream.str() + ".stsg";
+ log_debug << "Removing: " << str << std::endl;
+ PHYSFS_delete(str.c_str());
}
- /* Draw the background: */
- draw_demo(frame_ratio);
-
- if (Menu::current() == main_menu)
- context.draw_surface(logo, Vector(screen->w/2 - logo->w/2, 30),
- LAYER_FOREGROUND1+1);
-
- context.draw_text(white_small_text, " SuperTux " VERSION "\n", Vector(0, screen->h - 70), LAYER_FOREGROUND1);
- context.draw_text(white_small_text,
- _("Copyright (c) 2003 SuperTux Devel Team\n"
- "This game comes with ABSOLUTELY NO WARRANTY. This is free software, and you\n"
- "are welcome to redistribute it under certain conditions; see the file COPYING\n"
- "for details.\n"), Vector(0, screen->h - 70 + white_small_text->get_height()), LAYER_FOREGROUND1);
-
- /* Don't draw menu, if quit is true */
- Menu* menu = Menu::current();
- if(menu)
- {
- menu->draw(context);
- menu->action();
-
- if(menu == main_menu)
- {
- switch (main_menu->check())
- {
- case MNID_STARTGAME:
- // Start Game, ie. goto the slots menu
- update_load_save_game_menu(load_game_menu);
- break;
- case MNID_CONTRIB:
- // Contrib Menu
- puts("Entering contrib menu");
- generate_contrib_menu();
- break;
- case MNID_LEVELEDITOR:
- leveleditor = new LevelEditor();
- leveleditor->run();
- delete leveleditor;
- Menu::set_current(main_menu);
- update_time = st_get_ticks();
- break;
- case MNID_CREDITS:
- display_text_file("CREDITS", bkg_title, SCROLL_SPEED_CREDITS);
- Menu::set_current(main_menu);
- break;
- case MNID_QUITMAINMENU:
- Menu::set_current(0);
- break;
- }
- }
- else if(menu == options_menu)
- {
- process_options_menu();
- }
- else if(menu == load_game_menu)
- {
- if(event.key.keysym.sym == SDLK_DELETE)
- {
- int slot = menu->get_active_item_id();
- char str[1024];
- sprintf(str,_("Are you sure you want to delete slot %d?"), slot);
-
- if(confirm_dialog(bkg_title, str))
- {
- sprintf(str,"%s/slot%d.stsg", st_save_dir, slot);
- printf("Removing: %s\n",str);
- remove(str);
- }
-
- update_load_save_game_menu(load_game_menu);
- Menu::set_current(main_menu);
- update_time = st_get_ticks();
- }
- else if (process_load_game_menu())
- {
- // FIXME: shouldn't be needed if GameSession doesn't relay on global variables
- titlesession->get_current_sector()->activate();
- titlesession->set_current();
- //titletux.level_begin();
- update_time = st_get_ticks();
- }
- }
- else if(menu == contrib_menu)
- {
- check_contrib_menu();
- }
- else if (menu == contrib_subset_menu)
- {
- check_contrib_subset_menu();
- }
- }
+ update_load_save_game_menu(load_game_menu);
+ Menu::set_current(main_menu.get());
+ }*/
+ process_load_game_menu();
+ } else if(menu == contrib_menu.get()) {
+ check_levels_contrib_menu();
+ } else if(menu == addons_menu.get()) {
+ check_addons_menu();
+ } else if (menu == contrib_world_menu.get()) {
+ check_contrib_world_menu();
+ }
+ }
+
+ // reopen menu of user closed it (so that the app doesn't close when user
+ // accidently hit ESC)
+ if(Menu::current() == 0) {
+ Menu::set_current(main_menu.get());
+ }
+}
- mouse_cursor->draw(context);
-
- context.do_drawing();
+std::string
+TitleScreen::get_slotinfo(int slot)
+{
+ std::string tmp;
+ std::string title;
+
+ std::string basename = current_world->get_basedir();
+ basename = basename.substr(0, basename.length()-1);
+ std::string worlddirname = FileSystem::basename(basename);
+ std::ostringstream stream;
+ stream << "save/" << worlddirname << "_" << slot << ".stsg";
+ std::string slotfile = stream.str();
+
+ try {
+ lisp::Parser parser;
+ std::auto_ptr<lisp::Lisp> root (parser.parse(slotfile));
+
+ const lisp::Lisp* savegame = root->get_lisp("supertux-savegame");
+ if(!savegame)
+ throw std::runtime_error("file is not a supertux-savegame.");
+
+ savegame->get("title", title);
+ } catch(std::exception& ) {
+ std::ostringstream slottitle;
+ slottitle << _("Slot") << " " << slot << " - " << _("Free");
+ return slottitle.str();
+ }
+
+ std::ostringstream slottitle;
+ slottitle << _("Slot") << " " << slot << " - " << title;
+ return slottitle.str();
+}
- /* Set the time of the last update and the time of the current update */
- last_update_time = update_time;
- update_time = st_get_ticks();
+bool
+TitleScreen::process_load_game_menu()
+{
+ int slot = load_game_menu->check();
- /* Pause: */
- frame++;
- SDL_Delay(25);
- }
- /* Free surfaces: */
+ if(slot == -1)
+ return false;
- free_contrib_menu();
- delete titlesession;
- delete bkg_title;
- delete logo;
- delete img_choose_subset;
-}
+ if(load_game_menu->get_item_by_id(slot).kind != MN_ACTION)
+ return false;
-// EOF //
+ std::string basename = current_world->get_basedir();
+ basename = basename.substr(0, basename.length()-1);
+ std::string worlddirname = FileSystem::basename(basename);
+ std::stringstream stream;
+ stream << "save/" << worlddirname << "_" << slot << ".stsg";
+ std::string slotfile = stream.str();
+ try {
+ current_world->set_savegame_filename(slotfile);
+ current_world->run();
+ } catch(std::exception& e) {
+ log_fatal << "Couldn't start world: " << e.what() << std::endl;
+ }
+
+ return true;
+}