#include "resources.h"
#include "app/gettext.h"
#include "misc.h"
+#include "textscroller.h"
static Surface* bkg_title;
static Surface* logo;
{
// FIXME: shouldn't be needed if GameSession
// didn't relay on global variables
- titlesession->get_current_sector()->activate();
+ titlesession->get_current_sector()->activate("main");
titlesession->set_current();
frame_rate.update();
contrib_subset_menu->additem(MN_HL,"",0,0);
contrib_subset_menu->additem(MN_BACK, _("Back"), 0, 0);
- titlesession->get_current_sector()->activate();
+ titlesession->get_current_sector()->activate("main");
titlesession->set_current();
}
}
logo = new Surface(datadir + "/images/title/logo.png", true);
img_choose_subset = new Surface(datadir + "/images/status/choose-level-subset.png", true);
- titlesession->get_current_sector()->activate();
+ titlesession->get_current_sector()->activate("main");
titlesession->set_current();
/* --- Main title loop: --- */
fadeout(500);
credits_music = SoundManager::get()->load_music(datadir + "/music/credits.ogg");
SoundManager::get()->play_music(credits_music);
- display_text_file("credits.txt", SCROLL_SPEED_CREDITS, white_big_text , white_text, white_small_text, blue_text );
+ display_text_file("credits.txt");
fadeout(500);
Menu::set_current(main_menu);
break;