// 02111-1307, USA.
#include <iostream>
+#include <sstream>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <errno.h>
#include <unistd.h>
+#include <cmath>
#include <SDL.h>
#include <SDL_image.h>
#endif
#include "defines.h"
-#include "globals.h"
+#include "app/globals.h"
#include "title.h"
-#include "screen.h"
+#include "video/screen.h"
+#include "video/surface.h"
#include "high_scores.h"
-#include "menu.h"
-#include "texture.h"
-#include "timer.h"
-#include "setup.h"
+#include "gui/menu.h"
+#include "special/timer.h"
+#include "special/frame_rate.h"
+#include "app/setup.h"
#include "level.h"
+#include "level_subset.h"
#include "gameloop.h"
+#include "worldmap.h"
#include "leveleditor.h"
#include "scene.h"
#include "player.h"
-#include "math.h"
#include "tile.h"
+#include "sector.h"
+#include "tilemap.h"
#include "resources.h"
+#include "special/base.h"
+#include "app/gettext.h"
+#include "misc.h"
+#include "camera.h"
static Surface* bkg_title;
static Surface* logo;
static Timer random_timer;
static int frame;
-static unsigned int last_update_time;
-static unsigned int update_time;
-std::vector<LevelSubset*> contrib_subsets;
-std::string current_contrib_subset;
+static GameSession* titlesession;
+
+static std::vector<LevelSubset*> contrib_subsets;
+static LevelSubset* current_contrib_subset = 0;
+
+static std::set<std::string> worldmap_list;
+
+static LevelEditor* leveleditor;
+
+void update_load_save_game_menu(Menu* pmenu)
+{
+ for(int i = 2; i < 7; ++i)
+ {
+ // FIXME: Insert a real savegame struct/class here instead of
+ // doing string vodoo
+ std::string tmp = slotinfo(i - 1);
+ pmenu->item[i].kind = MN_ACTION;
+ pmenu->item[i].change_text(tmp.c_str());
+ }
+}
void free_contrib_menu()
{
void generate_contrib_menu()
{
- string_list_type level_subsets = dsubdirs("/levels", "info");
+ /** Generating contrib levels list by making use of Level Subset */
+ std::set<std::string> level_subsets = FileSystem::dsubdirs("/levels", "info");
free_contrib_menu();
- contrib_menu->additem(MN_LABEL,"Contrib Levels",0,0);
+ contrib_menu->additem(MN_LABEL,_("Contrib Levels"),0,0);
contrib_menu->additem(MN_HL,"",0,0);
-
- for (int i = 0; i < level_subsets.num_items; ++i)
+ int i = 0;
+ for (std::set<std::string>::iterator it = level_subsets.begin(); it != level_subsets.end(); ++it)
{
LevelSubset* subset = new LevelSubset();
- subset->load(level_subsets.item[i]);
- contrib_menu->additem(MN_GOTO, subset->title.c_str(), i,
- contrib_subset_menu, i+1);
+ subset->load((*it).c_str());
+ contrib_menu->additem(MN_GOTO, subset->title, 0, contrib_subset_menu, i);
contrib_subsets.push_back(subset);
+ ++i;
+ }
+
+ i = level_subsets.size();
+ for(std::set<std::string>::iterator it = worldmap_list.begin(); it != worldmap_list.end(); ++it)
+ {
+ WorldMapNS::WorldMap worldmap;
+ worldmap.loadmap((*it).c_str());
+ contrib_menu->additem(MN_ACTION, worldmap.get_world_title(),0,0, i);
+ ++i;
}
contrib_menu->additem(MN_HL,"",0,0);
- contrib_menu->additem(MN_BACK,"Back",0,0);
+ contrib_menu->additem(MN_BACK,_("Back"),0,0);
- string_list_free(&level_subsets);
+ level_subsets.clear();
}
-void check_contrib_menu()
+void check_levels_contrib_menu()
{
static int current_subset = -1;
int index = contrib_menu->check();
- if (index != -1)
+ if (index == -1)
+ return;
+
+ if (index < (int)contrib_subsets.size())
{
- index -= 1;
- if (index >= 0 && index <= int(contrib_subsets.size()))
- {
- if (current_subset != index)
- {
- current_subset = index;
- // FIXME: This shouln't be busy looping
- LevelSubset& subset = * (contrib_subsets[index]);
-
- current_contrib_subset = subset.name;
+ if (current_subset != index)
+ {
+ current_subset = index;
+ // FIXME: This shouln't be busy looping
+ LevelSubset& subset = * (contrib_subsets[index]);
- std::cout << "Updating the contrib subset menu..." << subset.levels << std::endl;
-
- contrib_subset_menu->clear();
+ current_contrib_subset = ⊂
- contrib_subset_menu->additem(MN_LABEL, subset.title, 0,0);
- contrib_subset_menu->additem(MN_HL,"",0,0);
- for (int i = 1; i <= subset.levels; ++i)
- {
- Level level;
- level.load(subset.name, i);
- contrib_subset_menu->additem(MN_ACTION, level.name, 0, 0, i);
- }
- contrib_subset_menu->additem(MN_HL,"",0,0);
- contrib_subset_menu->additem(MN_BACK, "Back", 0, 0);
- }
- }
- else
+ contrib_subset_menu->clear();
+
+ contrib_subset_menu->additem(MN_LABEL, subset.title, 0,0);
+ contrib_subset_menu->additem(MN_HL,"",0,0);
+
+ for (int i = 0; i < subset.get_num_levels(); ++i)
{
- // Back button
+ /** get level's title */
+ std::string level_title = "<no title>";
+
+ LispReader* reader = LispReader::load(subset.get_level_filename(i), "supertux-level");
+ if(!reader)
+ {
+ std::cerr << "Error: Could not open level file. Ignoring...\n";
+ return;
+ }
+
+ reader->read_string("name", level_title, true);
+ delete reader;
+
+ contrib_subset_menu->additem(MN_ACTION, level_title, 0, 0, i);
}
+
+ contrib_subset_menu->additem(MN_HL,"",0,0);
+ contrib_subset_menu->additem(MN_BACK, _("Back"), 0, 0);
+
+ titlesession->get_current_sector()->activate();
+ titlesession->set_current();
+ }
+ }
+ else if((unsigned)index < worldmap_list.size() + (int)contrib_subsets.size())
+ {
+ WorldMapNS::WorldMap worldmap;
+ std::set<std::string>::iterator it = worldmap_list.begin();
+ for(int i = index - contrib_subsets.size(); i > 0; --i)
+ ++it;
+
+ std::string map_filename = *it;
+
+ worldmap.loadmap(map_filename);
+
+ // hack to erase the extension
+ unsigned int ext_pos = it->find_last_of(".");
+ if(ext_pos != std::string::npos)
+ map_filename.erase(ext_pos, map_filename.size() - ext_pos);
+
+ // TODO: slots should be available for contrib maps
+ worldmap.loadgame(st_save_dir + "/" + map_filename + "-slot1.stsg");
+
+ worldmap.display(); // run the map
+
+ Menu::set_current(main_menu);
}
}
{
if (contrib_subset_menu->get_item_by_id(index).kind == MN_ACTION)
{
- std::cout << "Sarting level: " << index << std::endl;
- GameSession session(current_contrib_subset, index, ST_GL_PLAY);
+ std::cout << "Starting level: " << index << std::endl;
+
+ GameSession session(
+ current_contrib_subset->get_level_filename(index), ST_GL_PLAY);
session.run();
player_status.reset();
Menu::set_current(main_menu);
+ titlesession->get_current_sector()->activate();
+ titlesession->set_current();
}
}
}
-void draw_background()
-{
- /* Draw the title background: */
-
- bkg_title->draw_bg();
-}
-
-void draw_demo(GameSession* session, double frame_ratio)
+void draw_demo(double frame_ratio)
{
- World* world = session->get_world();
- World::set_current(world);
- Level* plevel = session->get_level();
- Player* tux = world->get_tux();
+ Sector* world = titlesession->get_current_sector();
+ Player* tux = world->player;
world->play_music(LEVEL_MUSIC);
}
// Wrap around at the end of the level back to the beginnig
- if(plevel->width * 32 - 320 < tux->base.x)
+ if(world->solids->get_width() * 32 - 320 < tux->base.x)
{
- tux->base.x = tux->base.x - (plevel->width * 32 - 640);
- scroll_x = tux->base.x - 320;
+ tux->level_begin();
+ world->camera->reset(Vector(tux->base.x, tux->base.y));
}
tux->can_jump = true;
walking = false;
}
- world->draw();
+ world->draw(*titlesession->context);
}
/* --- TITLE SCREEN --- */
walking = true;
- st_pause_ticks_init();
-
- GameSession session(datadir + "/levels/misc/menu.stl", 0, ST_GL_DEMO_GAME);
+ Ticks::pause_init();
- clearscreen(0, 0, 0);
- updatescreen();
+ titlesession = new GameSession(datadir + "/levels/misc/menu.stl", ST_GL_DEMO_GAME);
/* Load images: */
- bkg_title = new Surface(datadir + "/images/title/background.jpg", IGNORE_ALPHA);
- logo = new Surface(datadir + "/images/title/logo.png", USE_ALPHA);
- img_choose_subset = new Surface(datadir + "/images/status/choose-level-subset.png", USE_ALPHA);
+ bkg_title = new Surface(datadir + "/images/background/arctis.jpg", false);
+ logo = new Surface(datadir + "/images/title/logo.png", true);
+ img_choose_subset = new Surface(datadir + "/images/status/choose-level-subset.png", true);
+
+ /* Generating contrib maps by only using a string_list */
+ worldmap_list = FileSystem::dfiles("levels/worldmap", "", "icyisland.stwm");
+
+ titlesession->get_current_sector()->activate();
+ titlesession->set_current();
/* --- Main title loop: --- */
frame = 0;
- /* Draw the title background: */
- bkg_title->draw_bg();
-
- update_time = st_get_ticks();
+ FrameRate frame_rate(100);
+ frame_rate.set_frame_limit(false);
+
random_timer.start(rand() % 2000 + 2000);
Menu::set_current(main_menu);
+ DrawingContext& context = *titlesession->context;
while (Menu::current())
{
// if we spent to much time on a menu entry
- if( (update_time - last_update_time) > 1000)
- update_time = last_update_time = st_get_ticks();
-
+ frame_rate.smooth_hanger();
+
// Calculate the movement-factor
- double frame_ratio = ((double)(update_time-last_update_time))/((double)FRAME_RATE);
+ double frame_ratio = frame_rate.get();
+
if(frame_ratio > 1.5) /* Quick hack to correct the unprecise CPU clocks a little bit. */
frame_ratio = 1.5 + (frame_ratio - 1.5) * 0.85;
/* Lower the frame_ratio that Tux doesn't jump to hectically throught the demo. */
if (event.type == SDL_QUIT)
Menu::set_current(0);
}
-
+
/* Draw the background: */
- draw_demo(&session, frame_ratio);
+ draw_demo(frame_ratio);
+
if (Menu::current() == main_menu)
- logo->draw( 160, 30);
+ context.draw_surface(logo, Vector(screen->w/2 - logo->w/2, 30),
+ LAYER_FOREGROUND1+1);
- white_small_text->draw(" SuperTux " VERSION "\n"
- "Copyright (c) 2003 SuperTux Devel Team\n"
- "This game comes with ABSOLUTELY NO WARRANTY. This is free software, and you\n"
- "are welcome to redistribute it under certain conditions; see the file COPYING\n"
- "for details.\n",
- 0, 420, 0);
+ context.draw_text(white_small_text, " SuperTux " VERSION "\n", Vector(0, screen->h - 70), LEFT_ALLIGN, LAYER_FOREGROUND1);
+ context.draw_text(white_small_text,
+ _("Copyright (c) 2003 SuperTux Devel Team\n"
+ "This game comes with ABSOLUTELY NO WARRANTY. This is free software, and you\n"
+ "are welcome to redistribute it under certain conditions; see the file COPYING\n"
+ "for details.\n"), Vector(0, screen->h - 70 + white_small_text->get_height()), LEFT_ALLIGN, LAYER_FOREGROUND1);
/* Don't draw menu, if quit is true */
Menu* menu = Menu::current();
if(menu)
{
- menu->draw();
+ menu->draw(context);
menu->action();
-
+
if(menu == main_menu)
{
switch (main_menu->check())
// Start Game, ie. goto the slots menu
update_load_save_game_menu(load_game_menu);
break;
- case MNID_CONTRIB:
+ case MNID_LEVELS_CONTRIB:
// Contrib Menu
puts("Entering contrib menu");
generate_contrib_menu();
break;
case MNID_LEVELEDITOR:
- leveleditor();
+ leveleditor = new LevelEditor();
+ leveleditor->run();
+ delete leveleditor;
Menu::set_current(main_menu);
+ frame_rate.update();
break;
case MNID_CREDITS:
- display_text_file("CREDITS", bkg_title, SCROLL_SPEED_CREDITS);
+ display_text_file("CREDITS", SCROLL_SPEED_CREDITS, white_big_text , white_text, white_small_text, blue_text );
Menu::set_current(main_menu);
break;
case MNID_QUITMAINMENU:
if(event.key.keysym.sym == SDLK_DELETE)
{
int slot = menu->get_active_item_id();
- char str[1024];
- sprintf(str,"Are you sure you want to delete slot %d?", slot);
+ std::stringstream stream;
+ stream << slot;
+ std::string str = _("Are you sure you want to delete slot") + stream.str() + "?";
- draw_background();
-
- if(confirm_dialog(str))
+ if(confirm_dialog(bkg_title, str.c_str()))
{
- sprintf(str,"%s/slot%d.stsg", st_save_dir, slot);
- printf("Removing: %s\n",str);
- remove(str);
+ str = st_save_dir + "/slot" + stream.str() + ".stsg";
+ printf("Removing: %s\n",str.c_str());
+ remove(str.c_str());
}
update_load_save_game_menu(load_game_menu);
- update_time = st_get_ticks();
+ Menu::set_current(main_menu);
+ frame_rate.update();
}
else if (process_load_game_menu())
{
// FIXME: shouldn't be needed if GameSession doesn't relay on global variables
- // reset tux
- scroll_x = 0;
+ titlesession->get_current_sector()->activate();
+ titlesession->set_current();
//titletux.level_begin();
- update_time = st_get_ticks();
+ frame_rate.update();
}
}
else if(menu == contrib_menu)
{
- check_contrib_menu();
+ check_levels_contrib_menu();
}
else if (menu == contrib_subset_menu)
{
}
}
- mouse_cursor->draw();
-
- flipscreen();
+ mouse_cursor->draw(context);
+
+ context.do_drawing();
- /* Set the time of the last update and the time of the current update */
- last_update_time = update_time;
- update_time = st_get_ticks();
+ frame_rate.update();
/* Pause: */
frame++;
/* Free surfaces: */
free_contrib_menu();
+ worldmap_list.clear();
+ delete titlesession;
delete bkg_title;
delete logo;
delete img_choose_subset;
}
+
// EOF //