// 02111-1307, USA.
#include <iostream>
+#include <sstream>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <errno.h>
#include <unistd.h>
+#include <cmath>
#include <SDL.h>
#include <SDL_image.h>
#endif
#include "defines.h"
-#include "globals.h"
+#include "app/globals.h"
#include "title.h"
-#include "screen.h"
+#include "video/screen.h"
+#include "video/surface.h"
#include "high_scores.h"
-#include "menu.h"
-#include "texture.h"
-#include "timer.h"
-#include "setup.h"
+#include "gui/menu.h"
+#include "special/timer.h"
+#include "special/frame_rate.h"
+#include "app/setup.h"
#include "level.h"
+#include "level_subset.h"
#include "gameloop.h"
+#include "worldmap.h"
#include "leveleditor.h"
#include "scene.h"
#include "player.h"
-#include "math.h"
#include "tile.h"
+#include "sector.h"
+#include "tilemap.h"
#include "resources.h"
+#include "special/base.h"
+#include "app/gettext.h"
+#include "misc.h"
+#include "camera.h"
static Surface* bkg_title;
static Surface* logo;
static Timer random_timer;
static int frame;
-static unsigned int last_update_time;
-static unsigned int update_time;
-void display_text_file(char *filename);
+static GameSession* titlesession;
-std::vector<st_subset> contrib_subsets;
-std::string current_contrib_subset;
+static std::vector<LevelSubset*> contrib_subsets;
+static LevelSubset* current_contrib_subset = 0;
-void generate_contrib_menu()
+static std::set<std::string> worldmap_list;
+
+static LevelEditor* leveleditor;
+
+void update_load_save_game_menu(Menu* pmenu)
+{
+ for(int i = 2; i < 7; ++i)
+ {
+ // FIXME: Insert a real savegame struct/class here instead of
+ // doing string vodoo
+ std::string tmp = slotinfo(i - 1);
+ pmenu->item[i].kind = MN_ACTION;
+ pmenu->item[i].change_text(tmp.c_str());
+ }
+}
+
+void free_contrib_menu()
{
- string_list_type level_subsets = dsubdirs("/levels", "info");
+ for(std::vector<LevelSubset*>::iterator i = contrib_subsets.begin();
+ i != contrib_subsets.end(); ++i)
+ delete *i;
+ contrib_subsets.clear();
contrib_menu->clear();
- contrib_menu->additem(MN_LABEL,"Contrib Levels",0,0);
- contrib_menu->additem(MN_HL,"",0,0);
+}
- for (int i = 0; i < level_subsets.num_items; ++i)
+void generate_contrib_menu()
+{
+ /** Generating contrib levels list by making use of Level Subset */
+ std::set<std::string> level_subsets = FileSystem::dsubdirs("/levels", "info");
+
+ free_contrib_menu();
+
+ contrib_menu->additem(MN_LABEL,_("Contrib Levels"),0,0);
+ contrib_menu->additem(MN_HL,"",0,0);
+ int i = 0;
+ for (std::set<std::string>::iterator it = level_subsets.begin(); it != level_subsets.end(); ++it)
{
- st_subset subset;
- subset.load(level_subsets.item[i]);
- contrib_menu->additem(MN_GOTO, subset.title.c_str(), i, contrib_subset_menu);
+ LevelSubset* subset = new LevelSubset();
+ subset->load((*it).c_str());
+ contrib_menu->additem(MN_GOTO, subset->title, 0, contrib_subset_menu, i);
contrib_subsets.push_back(subset);
+ ++i;
+ }
+
+ i = level_subsets.size();
+ for(std::set<std::string>::iterator it = worldmap_list.begin(); it != worldmap_list.end(); ++it)
+ {
+ WorldMapNS::WorldMap worldmap;
+ worldmap.loadmap((*it).c_str());
+ contrib_menu->additem(MN_ACTION, worldmap.get_world_title(),0,0, i);
+ ++i;
}
contrib_menu->additem(MN_HL,"",0,0);
- contrib_menu->additem(MN_BACK,"Back",0,0);
+ contrib_menu->additem(MN_BACK,_("Back"),0,0);
- string_list_free(&level_subsets);
+ level_subsets.clear();
}
-void check_contrib_menu()
+void check_levels_contrib_menu()
{
static int current_subset = -1;
int index = contrib_menu->check();
- if (index != -1)
+ if (index == -1)
+ return;
+
+ if (index < (int)contrib_subsets.size())
{
- index -= 2; // FIXME: Hack
- if (index >= 0 && index <= int(contrib_subsets.size()))
- {
- if (current_subset != index)
- {
- current_subset = index;
- // FIXME: This shouln't be busy looping
- st_subset& subset = contrib_subsets[index];
-
- current_contrib_subset = subset.name;
+ if (current_subset != index)
+ {
+ current_subset = index;
+ // FIXME: This shouln't be busy looping
+ LevelSubset& subset = * (contrib_subsets[index]);
- std::cout << "Updating the contrib subset menu..." << subset.levels << std::endl;
-
- contrib_subset_menu->clear();
+ current_contrib_subset = ⊂
- contrib_subset_menu->additem(MN_LABEL, subset.title, 0,0);
- contrib_subset_menu->additem(MN_HL,"",0,0);
- for (int i = 1; i <= subset.levels; ++i)
- {
- Level level;
- level.load(subset.name, i);
- contrib_subset_menu->additem(MN_ACTION, level.name, 0, 0);
- }
- contrib_subset_menu->additem(MN_HL,"",0,0);
- contrib_subset_menu->additem(MN_BACK, "Back", 0, 0);
- }
- }
- else
+ contrib_subset_menu->clear();
+
+ contrib_subset_menu->additem(MN_LABEL, subset.title, 0,0);
+ contrib_subset_menu->additem(MN_HL,"",0,0);
+
+ for (int i = 0; i < subset.get_num_levels(); ++i)
{
- // Back button
+ /** get level's title */
+ std::string level_title = "<no title>";
+
+ LispReader* reader = LispReader::load(subset.get_level_filename(i), "supertux-level");
+ if(!reader)
+ {
+ std::cerr << "Error: Could not open level file. Ignoring...\n";
+ return;
+ }
+
+ reader->read_string("name", level_title, true);
+ delete reader;
+
+ contrib_subset_menu->additem(MN_ACTION, level_title, 0, 0, i);
}
+
+ contrib_subset_menu->additem(MN_HL,"",0,0);
+ contrib_subset_menu->additem(MN_BACK, _("Back"), 0, 0);
+
+ titlesession->get_current_sector()->activate();
+ titlesession->set_current();
+ }
+ }
+ else if((unsigned)index < worldmap_list.size() + (int)contrib_subsets.size())
+ {
+ WorldMapNS::WorldMap worldmap;
+ std::set<std::string>::iterator it = worldmap_list.begin();
+ for(int i = index - contrib_subsets.size(); i > 0; --i)
+ ++it;
+
+ std::string map_filename = *it;
+
+ worldmap.loadmap(map_filename);
+
+ // hack to erase the extension
+ unsigned int ext_pos = it->find_last_of(".");
+ if(ext_pos != std::string::npos)
+ map_filename.erase(ext_pos, map_filename.size() - ext_pos);
+
+ // TODO: slots should be available for contrib maps
+ worldmap.loadgame(st_save_dir + "/" + map_filename + "-slot1.stsg");
+
+ worldmap.display(); // run the map
+
+ Menu::set_current(main_menu);
}
}
int index = contrib_subset_menu->check();
if (index != -1)
{
- if (contrib_subset_menu->get_item(index).kind == MN_ACTION)
+ if (contrib_subset_menu->get_item_by_id(index).kind == MN_ACTION)
{
- index -= 1; // FIXME: Hack
- std::cout << "Sarting level: " << index << std::endl;
- GameSession session(current_contrib_subset, index, ST_GL_PLAY);
+ std::cout << "Starting level: " << index << std::endl;
+
+ GameSession session(
+ current_contrib_subset->get_level_filename(index), ST_GL_PLAY);
session.run();
+ player_status.reset();
Menu::set_current(main_menu);
+ titlesession->get_current_sector()->activate();
+ titlesession->set_current();
}
}
}
-void draw_background()
-{
- /* Draw the title background: */
-
- bkg_title->draw_bg();
-}
-
-void draw_demo(GameSession* session, double frame_ratio)
+void draw_demo(double frame_ratio)
{
- World::set_current(session->get_world());
- //World* world = session->get_world();
- Level* plevel = session->get_level();
- Player* tux = session->get_world()->get_tux();
+ Sector* world = titlesession->get_current_sector();
+ Player* tux = world->player;
- session->get_world()->play_music(LEVEL_MUSIC);
+ world->play_music(LEVEL_MUSIC);
- /* FIXME:
- // update particle systems
- std::vector<ParticleSystem*>::iterator p;
- for(p = particle_systems.begin(); p != particle_systems.end(); ++p)
- {
- (*p)->simulate(frame_ratio);
- }
-
- // Draw particle systems (background)
- for(p = particle_systems.begin(); p != particle_systems.end(); ++p)
- {
- (*p)->draw(scroll_x, 0, 0);
- }
- */
-
- // Draw interactive tiles:
- for (int y = 0; y < 15; ++y)
- {
- for (int x = 0; x < 21; ++x)
- {
- Tile::draw(32*x - fmodf(scroll_x, 32), y * 32,
- plevel->ia_tiles[(int)y][(int)x + (int)(scroll_x / 32)]);
- }
- }
-
global_frame_counter++;
tux->key_event((SDLKey) keymap.right,DOWN);
random_timer.start(rand() % 3000 + 3000);
walking = !walking;
}
-
+
// Wrap around at the end of the level back to the beginnig
- if(plevel->width * 32 - 320 < tux->base.x)
+ if(world->solids->get_width() * 32 - 320 < tux->base.x)
{
- tux->base.x = tux->base.x - (plevel->width * 32 - 640);
- scroll_x = tux->base.x - 320;
+ tux->level_begin();
+ world->camera->reset(Vector(tux->base.x, tux->base.y));
}
+ tux->can_jump = true;
float last_tux_x_pos = tux->base.x;
- tux->action(frame_ratio);
+ world->action(frame_ratio);
+
+ // disabled for now, since with the new jump code we easily get deadlocks
// Jump if tux stays in the same position for one loop, ie. if he is
// stuck behind a wall
if (last_tux_x_pos == tux->base.x)
- walking = false;
+ {
+ walking = false;
+ }
- tux->draw();
+ world->draw(*titlesession->context);
}
/* --- TITLE SCREEN --- */
void title(void)
{
- st_subset subset;
random_timer.init(true);
walking = true;
- st_pause_ticks_init();
-
- GameSession session(datadir + "/levels/misc/menu.stl", 0, ST_GL_DEMO_GAME);
+ Ticks::pause_init();
- clearscreen(0, 0, 0);
- updatescreen();
+ titlesession = new GameSession(datadir + "/levels/misc/menu.stl", ST_GL_DEMO_GAME);
/* Load images: */
- bkg_title = new Surface(datadir + "/images/title/background.jpg", IGNORE_ALPHA);
- logo = new Surface(datadir + "/images/title/logo.png", USE_ALPHA);
- img_choose_subset = new Surface(datadir + "/images/status/choose-level-subset.png", USE_ALPHA);
+ bkg_title = new Surface(datadir + "/images/background/arctis.jpg", false);
+ logo = new Surface(datadir + "/images/title/logo.png", true);
+ img_choose_subset = new Surface(datadir + "/images/status/choose-level-subset.png", true);
+
+ /* Generating contrib maps by only using a string_list */
+ worldmap_list = FileSystem::dfiles("levels/worldmap", "", "icyisland.stwm");
+
+ titlesession->get_current_sector()->activate();
+ titlesession->set_current();
/* --- Main title loop: --- */
frame = 0;
- /* Draw the title background: */
- bkg_title->draw_bg();
-
- update_time = st_get_ticks();
+ FrameRate frame_rate(100);
+ frame_rate.set_frame_limit(false);
+
random_timer.start(rand() % 2000 + 2000);
Menu::set_current(main_menu);
+ DrawingContext& context = *titlesession->context;
while (Menu::current())
{
+ // if we spent to much time on a menu entry
+ frame_rate.smooth_hanger();
+
// Calculate the movement-factor
- double frame_ratio = ((double)(update_time-last_update_time))/((double)FRAME_RATE);
+ double frame_ratio = frame_rate.get();
+
if(frame_ratio > 1.5) /* Quick hack to correct the unprecise CPU clocks a little bit. */
frame_ratio = 1.5 + (frame_ratio - 1.5) * 0.85;
/* Lower the frame_ratio that Tux doesn't jump to hectically throught the demo. */
if (event.type == SDL_QUIT)
Menu::set_current(0);
}
-
+
/* Draw the background: */
- draw_background();
- draw_demo(&session, frame_ratio);
+ draw_demo(frame_ratio);
+
if (Menu::current() == main_menu)
- logo->draw( 160, 30);
+ context.draw_surface(logo, Vector(screen->w/2 - logo->w/2, 30),
+ LAYER_FOREGROUND1+1);
- white_small_text->draw(" SuperTux " VERSION "\n"
- "Copyright (c) 2003 SuperTux Devel Team\n"
- "This game comes with ABSOLUTELY NO WARRANTY. This is free software, and you\n"
- "are welcome to redistribute it under certain conditions; see the file COPYING\n"
- "for details.\n",
- 0, 420, 0);
+ context.draw_text(white_small_text, " SuperTux " VERSION "\n", Vector(0, screen->h - 70), LEFT_ALLIGN, LAYER_FOREGROUND1);
+ context.draw_text(white_small_text,
+ _("Copyright (c) 2003 SuperTux Devel Team\n"
+ "This game comes with ABSOLUTELY NO WARRANTY. This is free software, and you\n"
+ "are welcome to redistribute it under certain conditions; see the file COPYING\n"
+ "for details.\n"), Vector(0, screen->h - 70 + white_small_text->get_height()), LEFT_ALLIGN, LAYER_FOREGROUND1);
/* Don't draw menu, if quit is true */
Menu* menu = Menu::current();
if(menu)
{
- menu->draw();
+ menu->draw(context);
menu->action();
-
+
if(menu == main_menu)
{
switch (main_menu->check())
// Start Game, ie. goto the slots menu
update_load_save_game_menu(load_game_menu);
break;
- case MNID_CONTRIB:
+ case MNID_LEVELS_CONTRIB:
// Contrib Menu
puts("Entering contrib menu");
generate_contrib_menu();
break;
case MNID_LEVELEDITOR:
- leveleditor(1);
+ leveleditor = new LevelEditor();
+ leveleditor->run();
+ delete leveleditor;
Menu::set_current(main_menu);
+ frame_rate.update();
break;
case MNID_CREDITS:
- display_text_file("CREDITS");
+ display_text_file("CREDITS", SCROLL_SPEED_CREDITS, white_big_text , white_text, white_small_text, blue_text );
Menu::set_current(main_menu);
break;
case MNID_QUITMAINMENU:
}
else if(menu == load_game_menu)
{
- if (process_load_game_menu())
+ if(event.key.keysym.sym == SDLK_DELETE)
+ {
+ int slot = menu->get_active_item_id();
+ std::stringstream stream;
+ stream << slot;
+ std::string str = _("Are you sure you want to delete slot") + stream.str() + "?";
+
+ if(confirm_dialog(bkg_title, str.c_str()))
+ {
+ str = st_save_dir + "/slot" + stream.str() + ".stsg";
+ printf("Removing: %s\n",str.c_str());
+ remove(str.c_str());
+ }
+
+ update_load_save_game_menu(load_game_menu);
+ Menu::set_current(main_menu);
+ frame_rate.update();
+ }
+ else if (process_load_game_menu())
{
// FIXME: shouldn't be needed if GameSession doesn't relay on global variables
- // reset tux
- scroll_x = 0;
+ titlesession->get_current_sector()->activate();
+ titlesession->set_current();
//titletux.level_begin();
- update_time = st_get_ticks();
+ frame_rate.update();
}
}
else if(menu == contrib_menu)
{
- check_contrib_menu();
+ check_levels_contrib_menu();
}
else if (menu == contrib_subset_menu)
{
}
}
- mouse_cursor->draw();
-
- flipscreen();
+ mouse_cursor->draw(context);
+
+ context.do_drawing();
- /* Set the time of the last update and the time of the current update */
- last_update_time = update_time;
- update_time = st_get_ticks();
+ frame_rate.update();
/* Pause: */
frame++;
}
/* Free surfaces: */
+ free_contrib_menu();
+ worldmap_list.clear();
+ delete titlesession;
delete bkg_title;
delete logo;
+ delete img_choose_subset;
}
-#define MAX_VEL 10
-#define SPEED 1
-#define SCROLL 60
-#define ITEMS_SPACE 4
-
-void display_text_file(char *file)
-{
- int done;
- int scroll, speed;
- int y;
- Timer timer;
- int length;
- FILE* fi;
- char temp[1024];
- string_list_type names;
- char filename[1024];
- string_list_init(&names);
- sprintf(filename,"%s/%s", datadir.c_str(), file);
- if((fi = fopen(filename,"r")) != NULL)
- {
- while(fgets(temp, sizeof(temp), fi) != NULL)
- {
- temp[strlen(temp)-1]='\0';
- string_list_add_item(&names,temp);
- }
- fclose(fi);
- }
- else
- {
- string_list_add_item(&names,"Credits were not found!");
- string_list_add_item(&names,"Shame on the guy, who");
- string_list_add_item(&names,"forgot to include them");
- string_list_add_item(&names,"in your SuperTux distribution.");
- }
-
-
- timer.init(SDL_GetTicks());
- timer.start(50);
-
- scroll = 0;
- speed = 2;
- done = 0;
- length = names.num_items;
+// EOF //
- SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
-
- while(done == 0)
- {
- /* in case of input, exit */
- SDL_Event event;
- while(SDL_PollEvent(&event))
- switch(event.type)
- {
- case SDL_KEYDOWN:
- switch(event.key.keysym.sym)
- {
- case SDLK_UP:
- speed -= SPEED;
- break;
- case SDLK_DOWN:
- speed += SPEED;
- break;
- case SDLK_SPACE:
- case SDLK_RETURN:
- if(speed >= 0)
- scroll += SCROLL;
- break;
- case SDLK_ESCAPE:
- done = 1;
- break;
- default:
- break;
- }
- break;
- case SDL_QUIT:
- done = 1;
- break;
- default:
- break;
- }
-
- if(speed > MAX_VEL)
- speed = MAX_VEL;
- else if(speed < -MAX_VEL)
- speed = -MAX_VEL;
-
- /* draw the credits */
-
- draw_background();
-
- white_big_text->drawf("- Credits -", 0, screen->h-scroll, A_HMIDDLE, A_TOP, 2);
-
- y = 0;
- for(int i = 0; i < length; i++)
- {
- switch(names.item[i][0])
- {
- case ' ':
- white_small_text->drawf(names.item[i], 0, 60+screen->h+y-scroll, A_HMIDDLE, A_TOP, 1);
- y += white_small_text->h+ITEMS_SPACE;
- break;
- case ' ':
- white_text->drawf(names.item[i], 0, 60+screen->h+y-scroll, A_HMIDDLE, A_TOP, 1);
- y += white_text->h+ITEMS_SPACE;
- break;
- case '-':
- white_big_text->drawf(names.item[i], 0, 60+screen->h+y-scroll, A_HMIDDLE, A_TOP, 3);
- y += white_big_text->h+ITEMS_SPACE;
- break;
- default:
- blue_text->drawf(names.item[i], 0, 60+screen->h+y-scroll, A_HMIDDLE, A_TOP, 1);
- y += blue_text->h+ITEMS_SPACE;
- break;
- }
- }
-
- flipscreen();
-
- if(60+screen->h+y-scroll < 0 && 20+60+screen->h+y-scroll < 0)
- done = 1;
-
- scroll += speed;
- if(scroll < 0)
- scroll = 0;
-
- SDL_Delay(35);
-
- if(timer.get_left() < 0)
- {
- frame++;
- timer.start(50);
- }
- }
- string_list_free(&names);
-
- SDL_EnableKeyRepeat(0, 0); // disables key repeating
- Menu::set_current(main_menu);
-}