Replaced USE_ALPHA/IGNORE_ALPHA by booleans.
[supertux.git] / src / title.cpp
index b7d2d9a..730dbf7 100644 (file)
 #include "defines.h"
 #include "globals.h"
 #include "title.h"
-#include "screen.h"
+#include "screen/screen.h"
+#include "screen/surface.h"
 #include "high_scores.h"
 #include "menu.h"
-#include "texture.h"
 #include "timer.h"
 #include "setup.h"
 #include "level.h"
+#include "level_subset.h"
 #include "gameloop.h"
+#include "worldmap.h"
 #include "leveleditor.h"
 #include "scene.h"
 #include "player.h"
 #include "math.h"
 #include "tile.h"
+#include "sector.h"
+#include "tilemap.h"
 #include "resources.h"
+#include "type.h"
+#include "gettext.h"
 
 static Surface* bkg_title;
 static Surface* logo;
@@ -62,8 +68,14 @@ static int frame;
 static unsigned int last_update_time;
 static unsigned int update_time;
 
-std::vector<LevelSubset*> contrib_subsets;
-std::string current_contrib_subset;
+static GameSession* titlesession;
+
+static std::vector<LevelSubset*> contrib_subsets;
+static LevelSubset* current_contrib_subset = 0;
+
+static string_list_type worldmap_list;
+
+static LevelEditor* leveleditor;
 
 void free_contrib_menu()
 {
@@ -77,11 +89,12 @@ void free_contrib_menu()
 
 void generate_contrib_menu()
 {
+  /** Generating contrib levels list by making use of Level Subset */
   string_list_type level_subsets = dsubdirs("/levels", "info");
 
   free_contrib_menu();
 
-  contrib_menu->additem(MN_LABEL,"Contrib Levels",0,0);
+  contrib_menu->additem(MN_LABEL,_("Contrib Levels"),0,0);
   contrib_menu->additem(MN_HL,"",0,0);
 
   for (int i = 0; i < level_subsets.num_items; ++i)
@@ -94,12 +107,12 @@ void generate_contrib_menu()
     }
 
   contrib_menu->additem(MN_HL,"",0,0);
-  contrib_menu->additem(MN_BACK,"Back",0,0);
+  contrib_menu->additem(MN_BACK,_("Back"),0,0);
 
   string_list_free(&level_subsets);
 }
 
-void check_contrib_menu()
+void check_levels_contrib_menu()
 {
   static int current_subset = -1;
 
@@ -115,22 +128,26 @@ void check_contrib_menu()
               // FIXME: This shouln't be busy looping
               LevelSubset& subset = * (contrib_subsets[index]);
           
-              current_contrib_subset = subset.name;
+              current_contrib_subset = &subset;
 
-              std::cout << "Updating the contrib subset menu..." << subset.levels << std::endl;
-      
               contrib_subset_menu->clear();
 
               contrib_subset_menu->additem(MN_LABEL, subset.title, 0,0);
               contrib_subset_menu->additem(MN_HL,"",0,0);
-              for (int i = 1; i <= subset.levels; ++i)
+              
+              for (int i = 0; i < subset.get_num_levels(); ++i)
                 {
-                  Level level;
-                  level.load(subset.name, i);
-                  contrib_subset_menu->additem(MN_ACTION, level.name, 0, 0, i);
+                  Level* level = new Level;
+                  level->load(subset.get_level_filename(i));
+                  contrib_subset_menu->additem(MN_ACTION, level->get_name(), 0, 0, i);
+                  delete level;
                 }
+              
               contrib_subset_menu->additem(MN_HL,"",0,0);      
-              contrib_subset_menu->additem(MN_BACK, "Back", 0, 0);
+              contrib_subset_menu->additem(MN_BACK, _("Back"), 0, 0);
+
+              titlesession->get_current_sector()->activate();
+              titlesession->set_current();
             }
         }
       else
@@ -147,55 +164,39 @@ void check_contrib_subset_menu()
     {
       if (contrib_subset_menu->get_item_by_id(index).kind == MN_ACTION)
         {
-          std::cout << "Sarting level: " << index << std::endl;
-          GameSession session(current_contrib_subset, index, ST_GL_PLAY);
+          std::cout << "Starting level: " << index << std::endl;
+          
+          GameSession session(
+              current_contrib_subset->get_level_filename(index), ST_GL_PLAY);
           session.run();
+          player_status.reset();
           Menu::set_current(main_menu);
+          titlesession->get_current_sector()->activate();
+          titlesession->set_current();
         }
     }  
 }
 
-void draw_background()
+void check_contrib_worldmap_menu()
 {
-  /* Draw the title background: */
+  int index = contrib_worldmap_menu->check();
+  if (index != -1)
+    {
+      WorldMapNS::WorldMap worldmap;
+      worldmap.loadmap(worldmap_list.item[index]);
+      worldmap.display();
 
-  bkg_title->draw_bg();
+      Menu::set_current(main_menu);
+    }
 }
 
-void draw_demo(GameSession* session, double frame_ratio)
+void draw_demo(double frame_ratio)
 {
-  World::set_current(session->get_world());
-  //World* world  = session->get_world();
-  Level* plevel = session->get_level();
-  Player* tux = session->get_world()->get_tux();
+  Sector* world  = titlesession->get_current_sector();
+  Player* tux = world->player;
 
-  session->get_world()->play_music(LEVEL_MUSIC);
+  world->play_music(LEVEL_MUSIC);
   
-  /* FIXME:
-  // update particle systems
-  std::vector<ParticleSystem*>::iterator p;
-  for(p = particle_systems.begin(); p != particle_systems.end(); ++p)
-    {
-      (*p)->simulate(frame_ratio);
-    }
-
-  // Draw particle systems (background)
-  for(p = particle_systems.begin(); p != particle_systems.end(); ++p)
-    {
-      (*p)->draw(scroll_x, 0, 0);
-    }
-  */
-
-  // Draw interactive tiles:
-  for (int y = 0; y < 15; ++y)
-    {
-      for (int x = 0; x < 21; ++x)
-        {
-          Tile::draw(32*x - fmodf(scroll_x, 32), y * 32,
-                     plevel->ia_tiles[(int)y][(int)x + (int)(scroll_x / 32)]);
-        }
-    }
-
   global_frame_counter++;
   tux->key_event((SDLKey) keymap.right,DOWN);
   
@@ -211,23 +212,27 @@ void draw_demo(GameSession* session, double frame_ratio)
       random_timer.start(rand() % 3000 + 3000);
       walking = !walking;
     }
-  
+
   // Wrap around at the end of the level back to the beginnig
-  if(plevel->width * 32 - 320 < tux->base.x)
+  if(world->solids->get_width() * 32 - 320 < tux->base.x)
     {
-      tux->base.x = tux->base.x - (plevel->width * 32 - 640);
-      scroll_x = tux->base.x - 320;
+      tux->level_begin();
     }
 
+  tux->can_jump = true;
   float last_tux_x_pos = tux->base.x;
-  tux->action(frame_ratio);
+  world->action(frame_ratio);
+  
 
+  // disabled for now, since with the new jump code we easily get deadlocks
   // Jump if tux stays in the same position for one loop, ie. if he is
   // stuck behind a wall
   if (last_tux_x_pos == tux->base.x)
-    walking = false;
+    {
+      walking = false;
+    }
 
-  tux->draw();
+  world->draw(*titlesession->context);
 }
 
 /* --- TITLE SCREEN --- */
@@ -239,26 +244,38 @@ void title(void)
 
   st_pause_ticks_init();
 
-  GameSession session(datadir + "/levels/misc/menu.stl", 0, ST_GL_DEMO_GAME);
-
-  clearscreen(0, 0, 0);
-  updatescreen();
+  titlesession = new GameSession(datadir + "/levels/misc/menu.stl", ST_GL_DEMO_GAME);
 
   /* Load images: */
-  bkg_title = new Surface(datadir + "/images/title/background.jpg", IGNORE_ALPHA);
-  logo = new Surface(datadir + "/images/title/logo.png", USE_ALPHA);
-  img_choose_subset = new Surface(datadir + "/images/status/choose-level-subset.png", USE_ALPHA);
+  bkg_title = new Surface(datadir + "/images/background/arctis.jpg", false);
+  logo = new Surface(datadir + "/images/title/logo.png", true);
+  img_choose_subset = new Surface(datadir + "/images/status/choose-level-subset.png", true);
+
+  /* Generating contrib maps by only using a string_list */
+  worldmap_list = dfiles("levels/worldmap", NULL, NULL);
+
+  contrib_worldmap_menu->additem(MN_LABEL, _("Contrib Worlds"), 0,0);
+  contrib_worldmap_menu->additem(MN_HL, "", 0,0);
+  for(int i = 0; i < worldmap_list.num_items; i++)
+    {
+    WorldMapNS::WorldMap worldmap;
+    worldmap.loadmap(worldmap_list.item[i]);
+    contrib_worldmap_menu->additem(MN_ACTION, worldmap.get_world_title(),0,0,i);
+    }
+  contrib_worldmap_menu->additem(MN_HL,"",0,0);
+  contrib_worldmap_menu->additem(MN_BACK,"Back",0,0);
+
+  titlesession->get_current_sector()->activate();
+  titlesession->set_current();
 
   /* --- Main title loop: --- */
   frame = 0;
 
-  /* Draw the title background: */
-  bkg_title->draw_bg();
-
   update_time = st_get_ticks();
   random_timer.start(rand() % 2000 + 2000);
 
   Menu::set_current(main_menu);
+  DrawingContext& context = *titlesession->context;
   while (Menu::current())
     {
       // if we spent to much time on a menu entry
@@ -285,24 +302,24 @@ void title(void)
         }
 
       /* Draw the background: */
-      draw_background();
-      draw_demo(&session, frame_ratio);
-      
+      draw_demo(frame_ratio);
+     
       if (Menu::current() == main_menu)
-        logo->draw( 160, 30);
+        context.draw_surface(logo, Vector(screen->w/2 - logo->w/2, 30),
+            LAYER_FOREGROUND1+1);
 
-      white_small_text->draw(" SuperTux " VERSION "\n"
-                             "Copyright (c) 2003 SuperTux Devel Team\n"
-                             "This game comes with ABSOLUTELY NO WARRANTY. This is free software, and you\n"
-                             "are welcome to redistribute it under certain conditions; see the file COPYING\n"
-                             "for details.\n",
-                             0, 420, 0);
+      context.draw_text(white_small_text, " SuperTux " VERSION "\n", Vector(0, screen->h - 70), LAYER_FOREGROUND1);
+      context.draw_text(white_small_text,
+        _("Copyright (c) 2003 SuperTux Devel Team\n"
+          "This game comes with ABSOLUTELY NO WARRANTY. This is free software, and you\n"
+          "are welcome to redistribute it under certain conditions; see the file COPYING\n"
+          "for details.\n"), Vector(0, screen->h - 70 + white_small_text->get_height()), LAYER_FOREGROUND1);
 
       /* Don't draw menu, if quit is true */
       Menu* menu = Menu::current();
       if(menu)
         {
-          menu->draw();
+          menu->draw(context);
           menu->action();
         
           if(menu == main_menu)
@@ -313,17 +330,22 @@ void title(void)
                   // Start Game, ie. goto the slots menu
                   update_load_save_game_menu(load_game_menu);
                   break;
-                case MNID_CONTRIB:
+                case MNID_WORLDMAP_CONTRIB:
+                  break;
+                case MNID_LEVELS_CONTRIB:
                   // Contrib Menu
                   puts("Entering contrib menu");
                   generate_contrib_menu();
                   break;
                 case MNID_LEVELEDITOR:
-                  leveleditor(1);
+                  leveleditor = new LevelEditor();
+                  leveleditor->run();
+                  delete leveleditor;
                   Menu::set_current(main_menu);
+                  update_time = st_get_ticks();
                   break;
                 case MNID_CREDITS:
-                  display_text_file("CREDITS", bkg_title, SCROLL_SPEED_CREDITS);
+                  display_text_file("CREDITS", SCROLL_SPEED_CREDITS);
                   Menu::set_current(main_menu);
                   break;
                 case MNID_QUITMAINMENU:
@@ -341,43 +363,45 @@ void title(void)
                 {
                 int slot = menu->get_active_item_id();
                 char str[1024];
-                sprintf(str,"Are you sure you want to delete slot %d?", slot);
+                sprintf(str,_("Are you sure you want to delete slot %d?"), slot);
                 
-                Menu::set_current(0);
-                draw_background();
-
-                if(confirm_dialog(str))
+                if(confirm_dialog(bkg_title, str))
                   {
                   sprintf(str,"%s/slot%d.stsg", st_save_dir, slot);
                   printf("Removing: %s\n",str);
                   remove(str);
                   }
 
+                update_load_save_game_menu(load_game_menu);
+                Menu::set_current(main_menu);
                 update_time = st_get_ticks();
-                Menu::set_current(load_game_menu);
                 }
               else if (process_load_game_menu())
                 {
                   // FIXME: shouldn't be needed if GameSession doesn't relay on global variables
-                  // reset tux
-                  scroll_x = 0;
+                  titlesession->get_current_sector()->activate();
+                  titlesession->set_current();
                   //titletux.level_begin();
                   update_time = st_get_ticks();
                 }
             }
           else if(menu == contrib_menu)
             {
-              check_contrib_menu();
+              check_levels_contrib_menu();
             }
           else if (menu == contrib_subset_menu)
             {
               check_contrib_subset_menu();
             }
+          else if(menu == contrib_worldmap_menu)
+            {
+              check_contrib_worldmap_menu();
+            }
         }
 
-      mouse_cursor->draw();
-      
-      flipscreen();
+      mouse_cursor->draw(context);
+     
+      context.do_drawing();
 
       /* Set the time of the last update and the time of the current update */
       last_update_time = update_time;
@@ -390,6 +414,7 @@ void title(void)
   /* Free surfaces: */
 
   free_contrib_menu();
+  delete titlesession;
   delete bkg_title;
   delete logo;
   delete img_choose_subset;