#include "worldmap.h"
#include "leveleditor.h"
#include "scene.h"
-#include "player.h"
#include "tile.h"
#include "sector.h"
-#include "tilemap.h"
+#include "object/tilemap.h"
+#include "object/camera.h"
+#include "object/player.h"
#include "resources.h"
#include "app/gettext.h"
#include "misc.h"
-#include "camera.h"
static Surface* bkg_title;
static Surface* logo;
world->play_music(LEVEL_MUSIC);
- global_frame_counter++;
tux->key_event((SDLKey) keymap.right,DOWN);
if(random_timer.check()) {
Ticks::pause_init();
- titlesession = new GameSession("misc/menu.stl", ST_GL_DEMO_GAME);
+ titlesession = new GameSession(get_resource_filename("levels/misc/menu.stl"),
+ ST_GL_DEMO_GAME);
/* Load images: */
bkg_title = new Surface(datadir + "/images/background/arctis.jpg", false);
delete img_choose_subset;
}
-
-// EOF //
-