#include "worldmap.h"
#include "leveleditor.h"
#include "scene.h"
-#include "player.h"
#include "tile.h"
#include "sector.h"
-#include "tilemap.h"
+#include "object/tilemap.h"
+#include "object/camera.h"
+#include "object/player.h"
#include "resources.h"
#include "app/gettext.h"
#include "misc.h"
-#include "camera.h"
static Surface* bkg_title;
static Surface* logo;