#include <stdio.h>
#include <stdlib.h>
#include <string.h>
+#include <math.h>
#include <errno.h>
#include <unistd.h>
-#include <cmath>
#include <SDL.h>
#include <SDL_image.h>
#include <physfs.h>
+#include <algorithm>
#include "title.hpp"
#include "mainloop.hpp"
-#include "video/screen.hpp"
#include "video/drawing_context.hpp"
#include "video/surface.hpp"
#include "audio/sound_manager.hpp"
#include "level.hpp"
#include "world.hpp"
#include "game_session.hpp"
-#include "worldmap.hpp"
+#include "worldmap/worldmap.hpp"
#include "player_status.hpp"
#include "tile.hpp"
#include "sector.hpp"
#include "object/player.hpp"
#include "resources.hpp"
#include "gettext.hpp"
-#include "misc.hpp"
#include "textscroller.hpp"
+#include "fadeout.hpp"
#include "file_system.hpp"
#include "control/joystickkeyboardcontroller.hpp"
#include "control/codecontroller.hpp"
#include "main.hpp"
#include "log.hpp"
+#include "options_menu.hpp"
#include "console.hpp"
+#include "random_generator.hpp"
+#include "addon_manager.hpp"
+
+enum MainMenuIDs {
+ MNID_STARTGAME,
+ MNID_LEVELS_CONTRIB,
+ MNID_ADDONS,
+ MNID_OPTIONMENU,
+ MNID_LEVELEDITOR,
+ MNID_CREDITS,
+ MNID_QUITMAINMENU
+};
void
TitleScreen::update_load_game_menu()
TitleScreen::generate_contrib_menu()
{
/** Generating contrib levels list by making use of Level Subset */
- std::vector<std::string> level_worlds;
+ std::vector<std::string> level_worlds;
char** files = PHYSFS_enumerateFiles("levels/");
for(const char* const* filename = files; *filename != 0; ++filename) {
std::string filepath = std::string("levels/") + *filename;
contrib_menu->add_label(_("Contrib Levels"));
contrib_menu->add_hl();
-
+
int i = 0;
for (std::vector<std::string>::iterator it = level_worlds.begin();
it != level_worlds.end(); ++it) {
{
try {
lisp::Parser parser;
- std::auto_ptr<lisp::Lisp> root (parser.parse(filename));
+ const lisp::Lisp* root = parser.parse(filename);
const lisp::Lisp* level = root->get_lisp("supertux-level");
if(!level)
level->get("name", name);
return name;
} catch(std::exception& e) {
- log_warning << "Problem getting name of '" << filename << "'." << std::endl;
+ log_warning << "Problem getting name of '" << filename << "': "
+ << e.what() << std::endl;
return "";
}
}
if (contrib_world_menu->get_item_by_id(index).kind == MN_ACTION) {
sound_manager->stop_music();
GameSession* session =
- new GameSession(
- current_world->get_level_filename(index), ST_GL_PLAY);
+ new GameSession(current_world->get_level_filename(index));
main_loop->push_screen(session);
}
- }
+ }
+}
+
+namespace {
+ bool generate_addons_menu_sorter(const Addon& a1, const Addon& a2)
+ {
+ return a1.title < a2.title;
+ }
+
+ const int ADDON_LIST_START_ID = 10;
}
void
-TitleScreen::make_tux_jump()
+TitleScreen::generate_addons_menu()
+{
+ AddonManager& adm = AddonManager::get_instance();
+
+ // refresh list of installed addons
+ installed_addons = adm.get_installed_addons();
+
+ // build new Add-on list
+ addons.clear();
+
+ // add installed addons to list
+ addons.insert(addons.end(), installed_addons.begin(), installed_addons.end());
+
+ // add available addons to list
+ addons.insert(addons.end(), available_addons.begin(), available_addons.end());
+
+ // sort list
+ std::sort(addons.begin(), addons.end(), generate_addons_menu_sorter);
+
+ // remove available addons that are already installed
+ std::vector<Addon>::iterator it2 = addons.begin();
+ while (it2 != addons.end()) {
+ Addon addon = *it2;
+ if (addon.isInstalled) {
+ bool restart = false;
+ for (std::vector<Addon>::iterator it = addons.begin(); it != addons.end(); ++it) {
+ Addon addon2 = *it;
+ if ((addon2.equals(addon)) && (!addon2.isInstalled)) {
+ addons.erase(it);
+ restart = true;
+ break;
+ }
+ }
+ if (restart) {
+ it2 = addons.begin();
+ continue;
+ }
+ }
+ it2++;
+ }
+
+ // (re)generate menu
+ free_addons_menu();
+ addons_menu.reset(new Menu());
+
+ addons_menu->add_label(_("Add-ons"));
+ addons_menu->add_hl();
+
+#ifdef HAVE_LIBCURL
+ addons_menu->add_entry(0, std::string(_("Check Online")));
+#else
+ addons_menu->add_deactive(0, std::string(_("Check Online (disabled)")));
+#endif
+
+ //addons_menu->add_hl();
+
+ for (unsigned int i = 0; i < addons.size(); i++) {
+ Addon addon = addons[i];
+ std::string text = "";
+ if (addon.kind != "") text += addon.kind + " ";
+ text += std::string("\"") + addon.title + "\"";
+ if (addon.author != "") text += " by \"" + addon.author + "\"";
+ addons_menu->add_toggle(ADDON_LIST_START_ID + i, text, addon.isInstalled);
+ }
+
+ addons_menu->add_hl();
+ addons_menu->add_back(_("Back"));
+}
+
+void
+TitleScreen::check_addons_menu()
{
- static Timer randomWaitTimer;
- static Timer jumpPushTimer;
- static float last_tux_x_pos = -1;
- static float last_tux_y_pos = -1;
+ int index = addons_menu->check();
+ if (index == -1) return;
+ // check if "Check Online" was chosen
+ if (index == 0) {
+ try {
+ available_addons = AddonManager::get_instance().get_available_addons();
+ generate_addons_menu();
+ Menu::set_current(addons_menu.get());
+ addons_menu->set_active_item(index);
+ }
+ catch (std::runtime_error e) {
+ log_warning << "Check for available Add-ons failed: " << e.what() << std::endl;
+ }
+ return;
+ }
+
+ // if one of the Addons listed was chosen, take appropriate action
+ if ((index >= ADDON_LIST_START_ID) && (index < ADDON_LIST_START_ID) + addons.size()) {
+ Addon addon = addons[index - ADDON_LIST_START_ID];
+ if (!addon.isInstalled) {
+ try {
+ addon.install();
+ //generate_addons_menu();
+ //Menu::set_current(addons_menu.get());
+ //addons_menu->set_active_item(index);
+ Menu::set_current(0);
+ }
+ catch (std::runtime_error e) {
+ log_warning << "Installation of Add-on failed: " << e.what() << std::endl;
+ }
+ } else {
+ try {
+ addon.remove();
+ //generate_addons_menu();
+ //Menu::set_current(addons_menu.get());
+ //addons_menu->set_active_item(index);
+ Menu::set_current(0);
+ }
+ catch (std::runtime_error e) {
+ log_warning << "Removal of Add-on failed: " << e.what() << std::endl;
+ }
+ }
+ }
+
+}
+
+void
+TitleScreen::free_addons_menu()
+{
+}
+
+void
+TitleScreen::make_tux_jump()
+{
+ static bool jumpWasReleased = true;
Sector* sector = titlesession->get_current_sector();
Player* tux = sector->player;
- //sector->play_music(LEVEL_MUSIC);
-
controller->update();
controller->press(Controller::RIGHT);
- // Determine how far we moved since last frame
- float dx = fabsf(last_tux_x_pos - tux->get_pos().x);
- float dy = fabsf(last_tux_y_pos - tux->get_pos().y);
-
- // Calculate space to check for obstacles
- Rect lookahead = tux->get_bbox();
- lookahead.move(Vector(96, 0));
-
// Check if we should press the jump button
- bool randomJump = !randomWaitTimer.started();
- bool notMoving = (fabsf(dx) + fabsf(dy)) < 0.1;
- bool pathBlocked = !sector->is_free_space(lookahead);
- if (!controller->released(Controller::JUMP)
- && (notMoving || pathBlocked || randomJump)) {
- float jumpDuration;
- if(pathBlocked)
- jumpDuration = 0.5;
- else
- jumpDuration = float(rand() % 500 + 300) / 1000.0;
- jumpPushTimer.start(jumpDuration);
- randomWaitTimer.start(float(rand() % 3000 + 3000) / 1000.0);
- }
-
- // Keep jump button pressed
- if (jumpPushTimer.started())
+ Rect lookahead = tux->get_bbox();
+ lookahead.p2.x += 96;
+ bool pathBlocked = !sector->is_free_of_statics(lookahead);
+ if ((pathBlocked && jumpWasReleased) || !tux->on_ground()) {
controller->press(Controller::JUMP);
-
- // Remember last position, so we can determine if we moved
- last_tux_x_pos = tux->get_pos().x;
- last_tux_y_pos = tux->get_pos().y;
+ jumpWasReleased = false;
+ } else {
+ jumpWasReleased = true;
+ }
// Wrap around at the end of the level back to the beginnig
- if(sector->solids->get_width() * 32 - 320 < tux->get_pos().x) {
+ if(sector->get_width() - 320 < tux->get_pos().x) {
sector->activate("main");
sector->camera->reset(tux->get_pos());
}
TitleScreen::TitleScreen()
{
controller.reset(new CodeController());
- titlesession.reset(new GameSession("levels/misc/menu.stl", ST_GL_DEMO_GAME));
+ titlesession.reset(new GameSession("levels/misc/menu.stl"));
Player* player = titlesession->get_current_sector()->player;
player->set_controller(controller.get());
+ player->set_speedlimit(230); //MAX_WALK_XM
+
+ generate_main_menu();
+}
+
+void
+TitleScreen::generate_main_menu()
+{
+ main_menu.reset(new Menu());
+ main_menu->set_pos(SCREEN_WIDTH/2, SCREEN_HEIGHT/2 + 35);
+ main_menu->add_entry(MNID_STARTGAME, _("Start Game"));
+ main_menu->add_entry(MNID_LEVELS_CONTRIB, _("Contrib Levels"));
+ main_menu->add_entry(MNID_ADDONS, _("Add-ons"));
+ main_menu->add_submenu(_("Options"), get_options_menu());
+ main_menu->add_entry(MNID_CREDITS, _("Credits"));
+ main_menu->add_entry(MNID_QUITMAINMENU, _("Quit"));
}
TitleScreen::~TitleScreen()
sector->activate(sector->player->get_pos());
}
- Menu::set_current(main_menu);
+ Menu::set_current(main_menu.get());
}
void
{
Sector* sector = titlesession->get_current_sector();
sector->deactivate();
+ Menu::set_current(NULL);
}
void
{
Sector* sector = titlesession->get_current_sector();
sector->draw(context);
-
- /*
- if (Menu::current() == main_menu)
- context.draw_surface(logo, Vector(SCREEN_WIDTH/2 - logo->get_width()/2, 30),
- LAYER_FOREGROUND1+1);
- */
-
- context.draw_text(white_small_text, " SuperTux " PACKAGE_VERSION "\n",
- Vector(0, SCREEN_HEIGHT - 50), LEFT_ALLIGN, LAYER_FOREGROUND1);
+
+ context.draw_text(white_small_text, "SuperTux " PACKAGE_VERSION "\n",
+ Vector(5, SCREEN_HEIGHT - 50), ALIGN_LEFT, LAYER_FOREGROUND1);
context.draw_text(white_small_text,
_(
-"Copyright (c) 2006 SuperTux Devel Team\n"
+"Copyright (c) 2007 SuperTux Devel Team\n"
"This game comes with ABSOLUTELY NO WARRANTY. This is free software, and you are welcome to\n"
"redistribute it under certain conditions; see the file COPYING for details.\n"
),
- Vector(0, SCREEN_HEIGHT - 50 + white_small_text->get_height() + 5),
- LEFT_ALLIGN, LAYER_FOREGROUND1);
+ Vector(5, SCREEN_HEIGHT - 50 + white_small_text->get_height() + 5),
+ ALIGN_LEFT, LAYER_FOREGROUND1);
}
void
TitleScreen::update(float elapsed_time)
{
- main_loop->set_speed(0.6);
+ main_loop->set_speed(0.6f);
Sector* sector = titlesession->get_current_sector();
sector->update(elapsed_time);
make_tux_jump();
-
+
Menu* menu = Menu::current();
if(menu) {
menu->update();
-
- if(menu == main_menu) {
+
+ if(menu == main_menu.get()) {
switch (main_menu->check()) {
case MNID_STARTGAME:
// Start Game, ie. goto the slots menu
generate_contrib_menu();
Menu::push_current(contrib_menu.get());
break;
+ case MNID_ADDONS:
+ // Add-ons Menu
+ generate_addons_menu();
+ Menu::push_current(addons_menu.get());
+ break;
case MNID_CREDITS:
- fadeout(500);
- main_loop->push_screen(new TextScroller("credits.txt"));
+ main_loop->push_screen(new TextScroller("credits.txt"),
+ new FadeOut(0.5));
break;
case MNID_QUITMAINMENU:
- main_loop->quit();
+ main_loop->quit(new FadeOut(0.25));
+ sound_manager->stop_music(0.25);
break;
}
} else if(menu == load_game_menu.get()) {
std::stringstream stream;
stream << slot;
std::string str = _("Are you sure you want to delete slot") + stream.str() + "?";
-
+
if(confirm_dialog(bkg_title, str.c_str())) {
str = "save/slot" + stream.str() + ".stsg";
log_debug << "Removing: " << str << std::endl;
}
update_load_save_game_menu(load_game_menu);
- Menu::set_current(main_menu);
+ Menu::set_current(main_menu.get());
}*/
process_load_game_menu();
} else if(menu == contrib_menu.get()) {
check_levels_contrib_menu();
+ } else if(menu == addons_menu.get()) {
+ check_addons_menu();
} else if (menu == contrib_world_menu.get()) {
check_contrib_world_menu();
}
// reopen menu of user closed it (so that the app doesn't close when user
// accidently hit ESC)
if(Menu::current() == 0) {
- Menu::set_current(main_menu);
+ generate_main_menu();
+ Menu::set_current(main_menu.get());
}
}
try {
lisp::Parser parser;
- std::auto_ptr<lisp::Lisp> root (parser.parse(slotfile));
+ const lisp::Lisp* root = parser.parse(slotfile);
const lisp::Lisp* savegame = root->get_lisp("supertux-savegame");
if(!savegame)
throw std::runtime_error("file is not a supertux-savegame.");
savegame->get("title", title);
- } catch(std::exception& e) {
+ } catch(std::exception& ) {
std::ostringstream slottitle;
slottitle << _("Slot") << " " << slot << " - " << _("Free");
return slottitle.str();
stream << "save/" << worlddirname << "_" << slot << ".stsg";
std::string slotfile = stream.str();
- fadeout(256);
-
try {
current_world->set_savegame_filename(slotfile);
current_world->run();
return true;
}
-